mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -219,7 +219,8 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 {
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// Armor 2
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// Armor 2
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class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
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class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
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armor = 50; // car 20
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armor = 100; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -266,7 +267,8 @@ class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
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};
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};
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};
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};
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class UAZ_INS_DZE2: UAZ_INS_DZE1 {
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class UAZ_INS_DZE2: UAZ_INS_DZE1 {
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armor = 50; // car 20
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armor = 100; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -313,7 +315,8 @@ class UAZ_INS_DZE2: UAZ_INS_DZE1 {
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};
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};
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};
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};
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class UAZ_RU_DZE2: UAZ_RU_DZE1 {
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class UAZ_RU_DZE2: UAZ_RU_DZE1 {
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armor = 50; // car 20
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armor = 100; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -360,7 +363,8 @@ class UAZ_RU_DZE2: UAZ_RU_DZE1 {
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};
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};
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};
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};
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class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
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class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
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armor = 50; // car 20
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armor = 100; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -407,7 +411,8 @@ class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
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};
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};
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};
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};
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class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
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class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
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armor = 50; // car 20
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armor = 100; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -454,7 +459,8 @@ class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
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};
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};
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};
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};
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class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
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class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
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armor = 50; // car 20
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armor = 100; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -281,6 +281,7 @@ class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1 {
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// Armor 2
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// Armor 2
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class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
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class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
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armor = 50; // car 20
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armor = 50; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -328,6 +329,7 @@ class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
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};
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};
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class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
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class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
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armor = 50; // car 20
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armor = 50; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -375,6 +377,7 @@ class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
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};
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};
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class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1 {
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class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1 {
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armor = 50; // car 20
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armor = 50; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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armor = 0.3;
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@@ -459,4 +462,4 @@ class Volha_1_TK_CIV_EP1_DZE4: Volha_1_TK_CIV_EP1_DZE3 {
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};
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};
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class Volha_2_TK_CIV_EP1_DZE4: Volha_2_TK_CIV_EP1_DZE3 {
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class Volha_2_TK_CIV_EP1_DZE4: Volha_2_TK_CIV_EP1_DZE3 {
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fuelCapacity = 210; // car 100
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fuelCapacity = 210; // car 100
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};
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};
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@@ -137,7 +137,7 @@ _findNearestPole = [];
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_IsNearPlot = count (_findNearestPole);
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_IsNearPlot = count (_findNearestPole);
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// If item is plot pole && another one exists within 45m
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// If item is plot pole && another one exists within 45m
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if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_44") , "PLAIN DOWN"]; };
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if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_44", DZE_PlotPole select 1]) , "PLAIN DOWN"]; };
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if(_IsNearPlot == 0) then {
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if(_IsNearPlot == 0) then {
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@@ -67,7 +67,7 @@ _passArray = [_IsNearPlot,_nearestPole,_ownerID,_friendlies]; //create new array
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// End script if item is plot pole and another one exists within defined radius
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// End script if item is plot pole and another one exists within defined radius
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if(_isPole && _IsNearPlot > 0) exitWith {
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if(_isPole && _IsNearPlot > 0) exitWith {
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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cutText [(localize "str_epoch_player_44") , "PLAIN DOWN"];
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cutText [(format [localize "str_epoch_player_44", DZE_PlotPole select 1]) , "PLAIN DOWN"];
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_passArray
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_passArray
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};
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};
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@@ -3147,14 +3147,14 @@
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<Czech>Nelze stavět v boji.</Czech>
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<Czech>Nelze stavět v boji.</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_44">
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<Key ID="STR_EPOCH_PLAYER_44">
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<Original>Cannot build plot pole within 45m of an existing plot.</Original>
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<Original>Cannot build plot pole within %1m of an existing plot.</Original>
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<English>Cannot build plot pole within 45m of an existing plot.</English>
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<English>Cannot build plot pole within %1m of an existing plot.</English>
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<German>Grundstück-Markierung kann nicht innerhalb 45m von einem bestehenden Grundstück erbaut werden.</German>
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<German>Grundstück-Markierung kann nicht innerhalb %1m von einem bestehenden Grundstück erbaut werden.</German>
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<Russian>Нельзя построить столб в пределах 45м. от существующего столба.</Russian>
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<Russian>Нельзя построить столб в пределах %1м. от существующего столба.</Russian>
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<!-- <Spanish></Spanish> -->
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<!-- <Spanish></Spanish> -->
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<Dutch>Kan bouw-paal niet bouwen op minder als 45m afstand van een bestaand bouwterrein.</Dutch>
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<Dutch>Kan bouw-paal niet bouwen op minder als %1m afstand van een bestaand bouwterrein.</Dutch>
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<French>Impossible de construire un panneau de propriété privée à moins de 45m d'un autre panneau du genre.</French>
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<French>Impossible de construire un panneau de propriété privée à moins de %1m d'un autre panneau du genre.</French>
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<Czech>Nelze postavit hraniční značku ve vzdálenosti 45 metrů od jiné značky.</Czech>
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<Czech>Nelze postavit hraniční značku ve vzdálenosti %1 metrů od jiné značky.</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_45">
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<Key ID="STR_EPOCH_PLAYER_45">
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<Original>PgUp to raise or PgDn to lower (Hold ALT to raise faster or CTRL slower), Q or E to flip 180. Space-Bar to build.</Original>
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<Original>PgUp to raise or PgDn to lower (Hold ALT to raise faster or CTRL slower), Q or E to flip 180. Space-Bar to build.</Original>
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