diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp
index 4d1cb6ea9..38ab8f849 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp
@@ -219,7 +219,8 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 {
// Armor 2
class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
- armor = 50; // car 20
+ armor = 100; // UAZ 40
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -266,7 +267,8 @@ class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
};
};
class UAZ_INS_DZE2: UAZ_INS_DZE1 {
- armor = 50; // car 20
+ armor = 100; // UAZ 40
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -313,7 +315,8 @@ class UAZ_INS_DZE2: UAZ_INS_DZE1 {
};
};
class UAZ_RU_DZE2: UAZ_RU_DZE1 {
- armor = 50; // car 20
+ armor = 100; // UAZ 40
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -360,7 +363,8 @@ class UAZ_RU_DZE2: UAZ_RU_DZE1 {
};
};
class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
- armor = 50; // car 20
+ armor = 100; // UAZ 40
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -407,7 +411,8 @@ class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
};
};
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
- armor = 50; // car 20
+ armor = 100; // UAZ 40
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -454,7 +459,8 @@ class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
- armor = 50; // car 20
+ armor = 100; // UAZ 40
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp
index d5cc20d27..c2e2614ff 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp
@@ -281,6 +281,7 @@ class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1 {
// Armor 2
class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -328,6 +329,7 @@ class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
};
class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -375,6 +377,7 @@ class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
};
class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
+ damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
@@ -459,4 +462,4 @@ class Volha_1_TK_CIV_EP1_DZE4: Volha_1_TK_CIV_EP1_DZE3 {
};
class Volha_2_TK_CIV_EP1_DZE4: Volha_2_TK_CIV_EP1_DZE3 {
fuelCapacity = 210; // car 100
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf
index ff7534816..2da975bc1 100644
--- a/SQF/dayz_code/actions/player_build.sqf
+++ b/SQF/dayz_code/actions/player_build.sqf
@@ -137,7 +137,7 @@ _findNearestPole = [];
_IsNearPlot = count (_findNearestPole);
// If item is plot pole && another one exists within 45m
-if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_44") , "PLAIN DOWN"]; };
+if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_44", DZE_PlotPole select 1]) , "PLAIN DOWN"]; };
if(_IsNearPlot == 0) then {
diff --git a/SQF/dayz_code/actions/player_build_plotCheck.sqf b/SQF/dayz_code/actions/player_build_plotCheck.sqf
index 00117e6c8..48bec6d70 100644
--- a/SQF/dayz_code/actions/player_build_plotCheck.sqf
+++ b/SQF/dayz_code/actions/player_build_plotCheck.sqf
@@ -67,7 +67,7 @@ _passArray = [_IsNearPlot,_nearestPole,_ownerID,_friendlies]; //create new array
// End script if item is plot pole and another one exists within defined radius
if(_isPole && _IsNearPlot > 0) exitWith {
DZE_ActionInProgress = false;
- cutText [(localize "str_epoch_player_44") , "PLAIN DOWN"];
+ cutText [(format [localize "str_epoch_player_44", DZE_PlotPole select 1]) , "PLAIN DOWN"];
_passArray
};
diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml
index 7abfb6162..9819def7d 100644
--- a/SQF/dayz_epoch_b/stringtable.xml
+++ b/SQF/dayz_epoch_b/stringtable.xml
@@ -3147,14 +3147,14 @@
Nelze stavět v boji.
- Cannot build plot pole within 45m of an existing plot.
- Cannot build plot pole within 45m of an existing plot.
- Grundstück-Markierung kann nicht innerhalb 45m von einem bestehenden Grundstück erbaut werden.
- Нельзя построить столб в пределах 45м. от существующего столба.
+ Cannot build plot pole within %1m of an existing plot.
+ Cannot build plot pole within %1m of an existing plot.
+ Grundstück-Markierung kann nicht innerhalb %1m von einem bestehenden Grundstück erbaut werden.
+ Нельзя построить столб в пределах %1м. от существующего столба.
- Kan bouw-paal niet bouwen op minder als 45m afstand van een bestaand bouwterrein.
- Impossible de construire un panneau de propriété privée à moins de 45m d'un autre panneau du genre.
- Nelze postavit hraniční značku ve vzdálenosti 45 metrů od jiné značky.
+ Kan bouw-paal niet bouwen op minder als %1m afstand van een bestaand bouwterrein.
+ Impossible de construire un panneau de propriété privée à moins de %1m d'un autre panneau du genre.
+ Nelze postavit hraniční značku ve vzdálenosti %1 metrů od jiné značky.
PgUp to raise or PgDn to lower (Hold ALT to raise faster or CTRL slower), Q or E to flip 180. Space-Bar to build.