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Remove unnecessary key event handler reset
No need to reset the key event handler again in player_monitor.fsm, it is already done onPreloadFinished.
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@@ -988,9 +988,6 @@ class FSM
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" };" \n
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"} count allMissionObjects ""SpawnableWreck"";" \n
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"{deleteVehicle _x} count (_setPos nearEntities [""zZombie_Base"",30]);" \n
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"diag_log [ 'resetting keyboard events',(MISSION_ROOT+'keyboard.sqf')];" \n
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"keyboard_keys = nil;" \n
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"[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');" \n
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"" \n
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"if(dayz_paraSpawn && (freshSpawn == 2)) then {" \n
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" player setDir _setDir;" \n
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