Remove unnecessary key event handler reset

No need to reset the key event handler again in player_monitor.fsm, it
is already done onPreloadFinished.
This commit is contained in:
ebaydayz
2016-04-15 20:16:13 -04:00
parent 110befba7f
commit 993ce14da6
5 changed files with 8 additions and 11 deletions

View File

@@ -988,9 +988,6 @@ class FSM
" };" \n
"} count allMissionObjects ""SpawnableWreck"";" \n
"{deleteVehicle _x} count (_setPos nearEntities [""zZombie_Base"",30]);" \n
"diag_log [ 'resetting keyboard events',(MISSION_ROOT+'keyboard.sqf')];" \n
"keyboard_keys = nil;" \n
"[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');" \n
"" \n
"if(dayz_paraSpawn && (freshSpawn == 2)) then {" \n
" player setDir _setDir;" \n