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add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
Also exit with message if no maintainable objects are found
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@@ -650,7 +650,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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};
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// inplace maintenance tool
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if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then {
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if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
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if ((s_player_lastTarget select 2) != _cursorTarget) then {
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if (s_player_maint_build > 0) then {
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player removeAction s_player_maint_build;
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