diff --git a/SQF/dayz_code/actions/maintain_area.sqf b/SQF/dayz_code/actions/maintain_area.sqf
index 399fe3ca5..aad89364a 100644
--- a/SQF/dayz_code/actions/maintain_area.sqf
+++ b/SQF/dayz_code/actions/maintain_area.sqf
@@ -18,7 +18,7 @@ _objects = nearestObjects [_target, _objectClasses, _range];
//filter to only those that have 10% damage
_objects_filtered = [];
{
- if (damage _x >= 0.1) then {
+ if (damage _x >= DZE_DamageBeforeMaint) then {
_objects_filtered set [count _objects_filtered, _x];
};
} forEach _objects;
@@ -26,6 +26,14 @@ _objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
_count = count _objects;
+
+if (_count == 0) exitWith {
+ cutText [format[(localize "STR_EPOCH_ACTIONS_22"), _count], "PLAIN DOWN"];
+ DZE_ActionInProgress = false;
+ s_player_maintain_area = -1;
+ s_player_maintain_area_preview = -1;
+};
+
_requirements = [];
switch true do {
case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
@@ -39,9 +47,12 @@ switch true do {
case (_count > 700): {_requirements = [["ItemBriefcase100oz",7]]};
};
+
+
_option = _this select 3;
switch _option do {
case "maintain": {
+
_missing = "";
_missingQty = 0;
_proceed = true;
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index 5cc9a519a..5cc466a5e 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -650,7 +650,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
};
// inplace maintenance tool
- if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then {
+ if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 0dcdb9ae7..7e7e87564 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -495,6 +495,10 @@ if(isNil "DZE_LootSpawnTimer") then {
if(isNil "DZE_HeliLift") then {
DZE_HeliLift = true;
};
+if(isNil "DZE_DamageBeforeMaint") then {
+ DZE_DamageBeforeMaint = 0.09;
+};
+
// needed on server
if(isNil "DZE_PlotPole") then {
diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml
index 000531db4..bb2b6e72f 100644
--- a/SQF/dayz_epoch_b/stringtable.xml
+++ b/SQF/dayz_epoch_b/stringtable.xml
@@ -6646,7 +6646,17 @@
Le démontage de la construction ne rendra pas de composants.
Demontáž budovy nevrátí žádné její komponenty.
-
+
+ %1 building parts in range.
+ %1 building parts in range.
+
+ В радиусе %1 частей зданий.
+
+
+ %1 constructions à portée.
+ %1 částí staveb v okruhu.
+
+
Supply Crate
Supply Crate
Versorgungskiste
diff --git a/SQF/dayz_server/compile/server_maintainArea.sqf b/SQF/dayz_server/compile/server_maintainArea.sqf
index 8e4e8f041..c0b8c6f60 100644
--- a/SQF/dayz_server/compile/server_maintainArea.sqf
+++ b/SQF/dayz_server/compile/server_maintainArea.sqf
@@ -11,7 +11,7 @@ _targetObj = _this select 2;
if (_option == 1) then {
_objects = nearestObjects [_targetObj, DZE_maintainClasses, DZE_maintainRange];
{
- if (damage _x >= 0.1) then {
+ if (damage _x >= DZE_DamageBeforeMaint) then {
_objectID = _x getVariable ["ObjectID","0"];
if (_objectID == "0") then {
_objectUID = _x getVariable ["ObjectUID","0"];
@@ -31,7 +31,7 @@ if (_option == 1) then {
diag_log format ["MAINTAIN AREA BY %1 - %2 Objects at %3", name _player, count _objects, position _player];
};
if (_option == 2) then {
- if (damage _targetObj >= 0.1) then {
+ if (damage _targetObj >= DZE_DamageBeforeMaint) then {
_objectID = _targetObj getVariable ["ObjectID","0"];
if (_objectID == "0") then {
_objectUID = _targetObj getVariable ["ObjectUID","0"];