mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 10:26:28 +03:00
Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed. Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
This commit is contained in:
@@ -18,37 +18,4 @@ VG_RandomizeMyKey = {
|
||||
_return;
|
||||
};
|
||||
vg_serverKey = toString (8 call VG_RandomizeMyKey);
|
||||
vg_alreadySpawned = [];
|
||||
|
||||
VG_ClearTurrets = {
|
||||
//By denvdmj (probably, I found it on the biki)
|
||||
private ["_weaponArray","_findRecurse","_class","_obj","_turret","_mags"];
|
||||
_obj = _this;
|
||||
|
||||
_weaponArray = [];
|
||||
_weaponArray set [count _weaponArray,[-1]];
|
||||
|
||||
_findRecurse = {
|
||||
private ["_root", "_class", "_path", "_currentPath", "_thisThis"];
|
||||
_root = (_this select 0);
|
||||
_path = +(_this select 1);
|
||||
_thisThis = _this select 2;
|
||||
for "_i" from 0 to count _root -1 do {
|
||||
_class = _root select _i;
|
||||
if (isClass _class) then {
|
||||
_currentPath = _path + [_i];
|
||||
{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
|
||||
_class = _class >> "turrets";
|
||||
if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _this] call _findRecurse;
|
||||
|
||||
{
|
||||
_turret = _x;
|
||||
_mags = _obj magazinesTurret _turret;
|
||||
{_obj removeMagazinesTurret[_x,_turret];} count _mags;
|
||||
} forEach _weaponArray;
|
||||
};
|
||||
vg_alreadySpawned = [];
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_isAir","_VG_ObjID","_characterID","_class","_clientID","_clrinit","_clrinit2","_colour","_colour2","_dam","_damage","_dir","_fuel","_hitpoints","_id","_inventory","_key","_location","_message","_object","_oid","_outcome","_player","_result","_selection","_serverKey","_uid","_worldSpace"];
|
||||
private ["_VG_ObjID","_characterID","_class","_clientID","_clrinit","_clrinit2","_colour","_colour2","_dam","_damage","_dir","_fuel","_hitpoints","_id","_inventory","_key","_location","_message","_object","_oid","_outcome","_player","_result","_selection","_serverKey","_uid","_worldSpace"];
|
||||
|
||||
_worldSpace = _this select 0;
|
||||
_player = _this select 1;
|
||||
@@ -57,7 +57,6 @@ if (_outcome != "PASS") then {
|
||||
|
||||
clearWeaponCargoGlobal _object;
|
||||
clearMagazineCargoGlobal _object;
|
||||
if (vg_clearAmmo && {vg_serverKey == _serverKey}) then {_object call VG_ClearTurrets;};
|
||||
|
||||
_object setFuel _fuel;
|
||||
_object setDamage _damage;
|
||||
@@ -90,11 +89,12 @@ if (_outcome != "PASS") then {
|
||||
[_object,_hitpoints] call server_setHitpoints;
|
||||
|
||||
[_object,"all",true] call server_updateObject;
|
||||
|
||||
[_object,vg_clearAmmo,false] call server_vehicleAddons;
|
||||
|
||||
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
|
||||
|
||||
_object call fnc_veh_ResetEH;
|
||||
{if (_object isKindOf _x) exitWith {_object disableTIEquipment true;}} count vg_disableThermal;
|
||||
_object call fnc_veh_ResetEH;
|
||||
|
||||
PVDZE_veh_Init = _object;
|
||||
publicVariable "PVDZE_veh_Init";
|
||||
|
||||
Reference in New Issue
Block a user