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DayZ-Epoch/SQF/dayz_server/compile/garage/server_spawnVehicle.sqf
A Man 981e217b8e Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00

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private ["_VG_ObjID","_characterID","_class","_clientID","_clrinit","_clrinit2","_colour","_colour2","_dam","_damage","_dir","_fuel","_hitpoints","_id","_inventory","_key","_location","_message","_object","_oid","_outcome","_player","_result","_selection","_serverKey","_uid","_worldSpace"];
_worldSpace = _this select 0;
_player = _this select 1;
_id = _this select 2;
_dir = _worldSpace select 0;
_location = _worldSpace select 1;
_worldSpace = [_dir,_location];
_uid = _worldSpace call dayz_objectUID2;
_key = str formatText["CHILD:801:%1:%2:%3:",_id,_worldSpace,_uid];
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome != "PASS") exitWith {diag_log("HIVE VIRTUAL GARAGE SPAWN VEHICLE FAILED TO EXECUTE: " + _key);};
_class = _result select 1;
_characterID = _result select 2;
_inventory = _result select 3;
_hitpoints = _result select 4;
_fuel = _result select 5;
_damage = _result select 6;
_colour = _result select 7;
_colour2 = _result select 8;
_serverKey = _result select 9;
_VG_ObjID = _result select 10;
_clientID = owner _player;
if (_VG_ObjID in vg_alreadySpawned) exitWith {
diag_log format["VG ERROR: Vehicle with VGObjID = %1 has already been spawned and will not be spawned again. PlayerUID: %2", _VG_ObjID, (getPlayerUID _player)];
};
_key = format["CHILD:388:%1:",_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome != "PASS") then {
diag_log("CUSTOM: failed to get id for : " + str(_uid));
} else {
_VG_ObjID = (toString (18 call VG_RandomizeMyKey)); //new ID
vg_alreadySpawned set [(count vg_alreadySpawned), _VG_ObjID];
_oid = _result select 1;
#ifdef OBJECT_DEBUG
diag_log("CUSTOM: Selected " + str(_oid));
#endif
_object = _class createVehicle _location;
if (surfaceIsWater _location && {({_x != _object} count (_location nearEntities ["Ship",8])) == 0}) then {
_object setPos _location;
};
_object addEventHandler ["HandleDamage",{false}];
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
_object setFuel _fuel;
_object setDamage _damage;
[_inventory select 0,_inventory select 1,_inventory select 2,_object] call fn_addCargo;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["VGObjectID",_VG_ObjID, false];
if (_colour != "0") then {
_object setVariable ["Colour",_colour,true];
_clrinit = format ["#(argb,8,8,3)color(%1)",_colour];
_object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];";
};
if (_colour2 != "0") then {
_object setVariable ["Colour2",_colour2,true];
_clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2];
_object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];";
};
processInitCommands;
_characterID = str(_characterID);
_object setVariable ["CharacterID", _characterID, true];
if (_characterID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "LOCKED";};
[_object,_hitpoints] call server_setHitpoints;
[_object,"all",true] call server_updateObject;
[_object,vg_clearAmmo,false] call server_vehicleAddons;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH;
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
PVDZE_spawnVehicleResult = _characterID;
if (!isNull _player) then {_clientID publicVariableClient "PVDZE_spawnVehicleResult";};
_message = format["%1 (%2) retrieved %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_class,mapGridPosition _player,getPosATL _player];
diag_log _message;
};