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https://github.com/EpochModTeam/DayZ-Epoch.git
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Finish #941
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@@ -32,7 +32,7 @@ if (_unit == player && player distance _attacker < 5) then {
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_unit setVariable[_wound,true,true];
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_unit setVariable[_wound,true,true];
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[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
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[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
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usecBleed = [_unit,_wound,_hit];
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usecBleed = [_unit,_wound,_hit];
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publicVariable "usecBleed";
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publicVariable "usecBleed"; //Not sure if this can used over a PVS way, maybe with a rangeCheck like in gutObject.sqf?
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//Set Injured if not already
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//Set Injured if not already
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_isInjured = _unit getVariable["USEC_injured",false];
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_isInjured = _unit getVariable["USEC_injured",false];
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@@ -77,15 +77,4 @@ switch (_variable) do {
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//Don't forget!! Checkout dayz_code\medical\publicEH\medEpi.sqf #21
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//Don't forget!! Checkout dayz_code\medical\publicEH\medEpi.sqf #21
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_unit setVariable["medForceUpdate",true];
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_unit setVariable["medForceUpdate",true];
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};
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};
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case "Antibiotics": {
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PVCDZ_hlt_AntiB = _arraytosend;
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_owner publicVariableClient "PVCDZ_hlt_AntiB";
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_unit setVariable["medForceUpdate",true];
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};
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case "Legs": {
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PVCDZ_plr_Legs = _arraytosend;
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_owner publicVariableClient "PVCDZ_plr_Legs";
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};
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};
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};
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