diff --git a/SQF/dayz_code/medical/publicEH/medBreakLegs.sqf b/SQF/dayz_code/medical/publicEH/medBreakLegs.sqf index ab07192c2..45412d6d6 100644 --- a/SQF/dayz_code/medical/publicEH/medBreakLegs.sqf +++ b/SQF/dayz_code/medical/publicEH/medBreakLegs.sqf @@ -32,7 +32,7 @@ if (_unit == player && player distance _attacker < 5) then { _unit setVariable[_wound,true,true]; [_unit,_wound,_hit] spawn fnc_usec_damageBleed; usecBleed = [_unit,_wound,_hit]; - publicVariable "usecBleed"; + publicVariable "usecBleed"; //Not sure if this can used over a PVS way, maybe with a rangeCheck like in gutObject.sqf? //Set Injured if not already _isInjured = _unit getVariable["USEC_injured",false]; diff --git a/SQF/dayz_server/compile/server_sendToClient.sqf b/SQF/dayz_server/compile/server_sendToClient.sqf index 4318403fa..c93f7269a 100644 --- a/SQF/dayz_server/compile/server_sendToClient.sqf +++ b/SQF/dayz_server/compile/server_sendToClient.sqf @@ -77,15 +77,4 @@ switch (_variable) do { //Don't forget!! Checkout dayz_code\medical\publicEH\medEpi.sqf #21 _unit setVariable["medForceUpdate",true]; }; - - case "Antibiotics": { - PVCDZ_hlt_AntiB = _arraytosend; - _owner publicVariableClient "PVCDZ_hlt_AntiB"; - _unit setVariable["medForceUpdate",true]; - }; - - case "Legs": { - PVCDZ_plr_Legs = _arraytosend; - _owner publicVariableClient "PVCDZ_plr_Legs"; - }; };