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Finish #941
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@@ -32,7 +32,7 @@ if (_unit == player && player distance _attacker < 5) then {
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_unit setVariable[_wound,true,true];
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[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
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usecBleed = [_unit,_wound,_hit];
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publicVariable "usecBleed";
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publicVariable "usecBleed"; //Not sure if this can used over a PVS way, maybe with a rangeCheck like in gutObject.sqf?
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//Set Injured if not already
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_isInjured = _unit getVariable["USEC_injured",false];
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