This commit is contained in:
Skaronator
2014-01-11 20:45:54 +01:00
parent 0be75dd913
commit 97e3723f8e
2 changed files with 1 additions and 12 deletions

View File

@@ -32,7 +32,7 @@ if (_unit == player && player distance _attacker < 5) then {
_unit setVariable[_wound,true,true];
[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
usecBleed = [_unit,_wound,_hit];
publicVariable "usecBleed";
publicVariable "usecBleed"; //Not sure if this can used over a PVS way, maybe with a rangeCheck like in gutObject.sqf?
//Set Injured if not already
_isInjured = _unit getVariable["USEC_injured",false];