mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add DZE_requirePlotOverride to override if objects need no plot pole
Made by @Victor-the-Cleaner
This commit is contained in:
@@ -711,7 +711,6 @@ if (_canBuild) then {
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_objectHelperPos = ATLToASL _pos;
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_objectHelperPos = ATLToASL _pos;
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};
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};
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//if (_vectoringEnabled || {_classname in DZE_StaticWeapons}) then {
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if (_vectoringEnabled || _isStaticWeapon) then {
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if (_vectoringEnabled || _isStaticWeapon) then {
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_objectHelper setVectorUp _vector; // align
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_objectHelper setVectorUp _vector; // align
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};
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};
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@@ -911,6 +910,7 @@ if (_canBuild) then {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
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_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
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_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
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};
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};
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if (_classname in DZE_requirePlotOverride) then {_requireplot = 1;};
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useModelCenter = 0; // global
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useModelCenter = 0; // global
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@@ -44,6 +44,8 @@ local _message = ""; // for blacklisted zones and buildings
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
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_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
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_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
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};
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};
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if (_classname in DZE_requirePlotOverride) then {_requireplot = 1;};
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local _plotcheck = [player, _isPole] call FNC_find_plots;
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local _plotcheck = [player, _isPole] call FNC_find_plots;
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local _distance = _plotcheck select 0;
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local _distance = _plotcheck select 0;
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local _isNearPlot = _plotcheck select 1;
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local _isNearPlot = _plotcheck select 1;
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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DZE_BuildingLimit = 150; // Maximum allowed objects per plot
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@@ -189,6 +189,7 @@ if (!isDedicated) then {
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
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DZE_requireplot = 1; // Players require a plot to build
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DZE_requireplot = 1; // Players require a plot to build
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||||||
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DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
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DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
|
|||||||
@@ -189,6 +189,7 @@ if (!isDedicated) then {
|
|||||||
DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
|
DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
|
||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
|
|||||||
@@ -189,6 +189,7 @@ if (!isDedicated) then {
|
|||||||
DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
|
DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
|
||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
|
|||||||
@@ -189,6 +189,7 @@ if (!isDedicated) then {
|
|||||||
DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
|
DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
|
||||||
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
|
||||||
DZE_requireplot = 1; // Players require a plot to build
|
DZE_requireplot = 1; // Players require a plot to build
|
||||||
|
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||||
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
||||||
DZE_BuildOnRoads = false; // Allow building on roads
|
DZE_BuildOnRoads = false; // Allow building on roads
|
||||||
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
||||||
|
|||||||
Reference in New Issue
Block a user