From 97624e23be454d1c44b3ae4a7c50da9dd542a765 Mon Sep 17 00:00:00 2001 From: A Man Date: Mon, 2 May 2022 15:22:36 +0200 Subject: [PATCH] Add DZE_requirePlotOverride to override if objects need no plot pole Made by @Victor-the-Cleaner --- SQF/dayz_code/actions/modular_build.sqf | 2 +- SQF/dayz_code/compile/dze_buildChecks.sqf | 2 ++ SQF/dayz_code/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf | 1 + .../DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf | 1 + .../DayZ_Epoch_26.sauerland_winter/configVariables.sqf | 1 + .../MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf | 1 + Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf | 1 + 20 files changed, 21 insertions(+), 1 deletion(-) diff --git a/SQF/dayz_code/actions/modular_build.sqf b/SQF/dayz_code/actions/modular_build.sqf index 7655384e1..b15183d8e 100644 --- a/SQF/dayz_code/actions/modular_build.sqf +++ b/SQF/dayz_code/actions/modular_build.sqf @@ -711,7 +711,6 @@ if (_canBuild) then { _objectHelperPos = ATLToASL _pos; }; - //if (_vectoringEnabled || {_classname in DZE_StaticWeapons}) then { if (_vectoringEnabled || _isStaticWeapon) then { _objectHelper setVectorUp _vector; // align }; @@ -911,6 +910,7 @@ if (_canBuild) then { if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); }; + if (_classname in DZE_requirePlotOverride) then {_requireplot = 1;}; useModelCenter = 0; // global diff --git a/SQF/dayz_code/compile/dze_buildChecks.sqf b/SQF/dayz_code/compile/dze_buildChecks.sqf index 98ccf1647..9450325ad 100644 --- a/SQF/dayz_code/compile/dze_buildChecks.sqf +++ b/SQF/dayz_code/compile/dze_buildChecks.sqf @@ -44,6 +44,8 @@ local _message = ""; // for blacklisted zones and buildings if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); }; +if (_classname in DZE_requirePlotOverride) then {_requireplot = 1;}; + local _plotcheck = [player, _isPole] call FNC_find_plots; local _distance = _plotcheck select 0; local _isNearPlot = _plotcheck select 1; diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf index 13a8742ae..01ccdf456 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf @@ -189,6 +189,7 @@ if (!isDedicated) then { DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters. DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit DZE_requireplot = 1; // Players require a plot to build + DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"]; DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots DZE_BuildOnRoads = false; // Allow building on roads DZE_BuildingLimit = 150; // Maximum allowed objects per plot