Add DZE_requirePlotOverride to override if objects need no plot pole

Made by @Victor-the-Cleaner
This commit is contained in:
A Man
2022-05-02 15:22:36 +02:00
parent 0b0db3f57d
commit 97624e23be
20 changed files with 21 additions and 1 deletions

View File

@@ -189,6 +189,7 @@ if (!isDedicated) then {
DZE_BuildHeightLimit = 0; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
DZE_HeightLimitColor = true; // display plot boundary helpers in red if they are above DZE_BuildHeightLimit
DZE_requireplot = 1; // Players require a plot to build
DZE_requirePlotOverride = []; // Add a list of classnames that require a plot pole to build. This will override the config settings. E.g. ["DomeTentStorage","VaultStorageLocked","VaultStorage2Locked","TallSafeLocked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
DZE_BuildOnRoads = false; // Allow building on roads
DZE_BuildingLimit = 150; // Maximum allowed objects per plot