Add DZE_requirePlotOverride to override if objects need no plot pole

Made by @Victor-the-Cleaner
This commit is contained in:
A Man
2022-05-02 15:22:36 +02:00
parent 0b0db3f57d
commit 97624e23be
20 changed files with 21 additions and 1 deletions

View File

@@ -44,6 +44,8 @@ local _message = ""; // for blacklisted zones and buildings
if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
};
if (_classname in DZE_requirePlotOverride) then {_requireplot = 1;};
local _plotcheck = [player, _isPole] call FNC_find_plots;
local _distance = _plotcheck select 0;
local _isNearPlot = _plotcheck select 1;