few more things

+ [CHANGED] mass grave now its own class name and loot has been changed
to military special.
+ [ADDED] Key icons updated
This commit is contained in:
vbawol
2013-05-24 09:56:53 -05:00
parent 0135cd0c65
commit 965653fb42
11 changed files with 118 additions and 47 deletions

View File

@@ -1467,9 +1467,12 @@ class HeliCrash_No50s: Default {
// DAYZ AMP More buildings
class Mass_grave: HouseRoaming {
class Mass_grave_DZ: HouseRoaming {
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
minRoaming = 8;
maxRoaming = 16;
lootChance = 1;
zombieChance = 1;
};
class Land_Shed_W02_EP1: FarmRoaming{};
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
@@ -1749,61 +1752,125 @@ class HeliCrash_No50s: Default {
};
class MassGrave: Default {
zombieChance = 0.3;
zombieChance = 1;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
lootChance = 0.5;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "ItemToolbox","weapon" },
{ "WeaponHolder_ItemJerrycanEmpty","object" },
{ "M16A2","weapon" },
{ "M16A2GL","weapon" },
{ "M249_DZ","weapon" },
{ "M9SD","weapon" },
{ "Pecheneg_DZ","weapon"},
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
{ "AKS_74_U","weapon" },
{ "AK_47_M","weapon" },
{ "M24","weapon" },
{ "SVD_CAMO","weapon" },
{ "M1014","weapon" },
{ "M107_DZ","weapon" },
{ "DMR","weapon" },
{ "M4A1","weapon" },
{ "M14_EP1","weapon" },
{ "UZI_EP1","weapon" },
{ "Remington870_lamp","weapon" },
{ "glock17_EP1","weapon" },
{ "M240_DZ","weapon" },
{ "M4A1_AIM_SD_camo","weapon" },
{ "M16A4_ACG","weapon" },
{ "M4A1_HWS_GL_camo","weapon" },
{ "Mk_48_DZ","weapon" },
{ "M4A3_CCO_EP1","weapon" },
//Ammo
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
//{"NVGoggles","weapon"},
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_LargeGunBag_EP1","object"}, // 45
{ "","medical" },
{ "","generic" },
{ "huntingrifle","weapon" },
{ "LeeEnfield","weapon" },
{ "Winchester1866","weapon" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
{ "PartWoodPile","magazine" },
{ "WeaponHolder_ItemHatchet","object" },
{ "MR43","weapon" },
{ "","military" },
//{"Body","object"},
{"PipeBomb","magazine"},
{"Sa58V_RCO_EP1","weapon"},
{"Sa58V_CCO_EP1","weapon"},
{"G36_C_SD_camo","weapon"},
{"M40A3","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "","militaryclothes" },
{"WeaponHolder_ItemMachete", "object"},
{ "20Rnd_762x51_SB_SCAR","magazine" },
{ "SCAR_H_LNG_Sniper_SD","weapon" },
};
itemChance[] = {
0.06,
0.08,
0.10,
0.05,
0.06,
0.01,
0.02,
0.01, //PKP
0.10,
0.02,
0.10,
0.10,
0.10,
0.01,
0.01,
0.20,
0.01,
0.02,
0.10,
0.03,
0.08,
0.05,
0.06,
0.08,
0.06,
0.28,
0.20,
0.10,
0.20,
0.01,
0.04,
0.05,
0.02,
0.01,
0.08,
0.04,
0.02,
//0.01, //NVGoggles
0.10,
0.05,
0.15,
0.01, //ItemGPS
0.03,
0.22,
0.03,
0.11,
0.17,
0.06,
0.03,
0.01,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.01, //45
0.30,
1.00,
5.00, //military
//0.20,
0.01, //PipeBomb
0.01, //Sa58V_RCO_EP1
0.01, //Sa58V_CCO_EP1
0.01, //{"G36_C_SD_camo","weapon"},
0.02, // M40A3
0.01, //("100Rnd_762x54_PK","magazine"}
0.05, // militaryclothes
0.03,
0.01
};