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few more things
+ [CHANGED] mass grave now its own class name and loot has been changed to military special. + [ADDED] Key icons updated
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@@ -1331,7 +1331,11 @@ class Citizen1; // External class reference
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// This parent class is made to make referring to these objects easier later with allMissionObjects
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class SpawnableWreck : House {};
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class Mass_grave;
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class Mass_grave_DZ: Mass_grave
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{
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displayName = "Mass Grave W/ Zombies";
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};
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class UH1Wreck_DZ: SpawnableWreck
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{
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model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
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