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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 17:42:01 +03:00
Fixed typo in cutText
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@@ -40,7 +40,7 @@ _isOk = true;
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while {_isOk} do {
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while {_isOk} do {
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if(_counter == 0) then {
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if(_counter == 0) then {
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cutText ["Planning consruction stand still 5 seconds to build.", "PLAIN DOWN"];
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cutText ["Planning construction stand still 5 seconds to build.", "PLAIN DOWN"];
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sleep 5;
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sleep 5;
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_location1 = getPosATL player;
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_location1 = getPosATL player;
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sleep 5;
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sleep 5;
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@@ -48,7 +48,7 @@ while {_isOk} do {
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if(_location1 distance _location2 < 0.1) exitWith {
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if(_location1 distance _location2 < 0.1) exitWith {
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cutText ["Started consruction move within 5 seconds to cancel.", "PLAIN DOWN"];
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cutText ["Started construction move within 5 seconds to cancel.", "PLAIN DOWN"];
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_location3 = getPosATL player;
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_location3 = getPosATL player;
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sleep 5;
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sleep 5;
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_location4 = getPosATL player;
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_location4 = getPosATL player;
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@@ -121,7 +121,7 @@ if (_hasrequireditem) then {
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_reason = "Cannot build while in combat.";
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_reason = "Cannot build while in combat.";
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};
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};
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cutText ["Planning consruction stand still 5 seconds to build.", "PLAIN DOWN"];
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cutText ["Planning construction stand still 5 seconds to build.", "PLAIN DOWN"];
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_location1 = getPosATL player;
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_location1 = getPosATL player;
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sleep 5;
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sleep 5;
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@@ -181,7 +181,7 @@ if (_hasrequireditem) then {
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} forEach _buildings;
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} forEach _buildings;
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// No building in trader zones
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// No building in trader zones
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if(!placevault) then { _cancel = true; _reason = "Cannot build in a city."; };
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if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; };
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if(!_cancel) then {
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if(!_cancel) then {
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