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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Add reload when ammo got combined
Made by @Victor-the-Cleaner
This commit is contained in:
@@ -31,7 +31,7 @@ if (currentWeapon player != "") then {
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if !(_create in _mags) exitWith {localize "str_must_have_weapon" call dayz_rollingMessages;};
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if !(_create in _mags) exitWith {localize "str_must_have_weapon" call dayz_rollingMessages;};
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*/
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*/
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player playActionNow "PutDown";
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//player playActionNow "PutDown";
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_consume_magsize = getNumber(configFile >> "CfgMagazines" >> _consume >> "count");
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_consume_magsize = getNumber(configFile >> "CfgMagazines" >> _consume >> "count");
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_create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count");
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_create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count");
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@@ -136,5 +136,6 @@ if (_qtynew_create_ammo_rest != 0) then {
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player addMagazine [_create,_qtynew_create_ammo_rest];
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player addMagazine [_create,_qtynew_create_ammo_rest];
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};
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};
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};
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};
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reload player;
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uiSleep 1;
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uiSleep 1;
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dayz_actionInProgress = false;
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dayz_actionInProgress = false;
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