mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix vehicle damage on upgrade
The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
This commit is contained in:
@@ -1,4 +1,7 @@
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private ["_inv","_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks","_clientKey","_exitReason","_playerUID"];
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private ["_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected"
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,"_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks"
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,"_clientKey","_exitReason","_playerUID","_isAir","_fuel","_selection","_dam","_hitpoints","_newHitpoints","_damage"
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,"_hit","_inv"];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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if (count _this < 6) exitWith {
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if (count _this < 6) exitWith {
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@@ -29,6 +32,33 @@ if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWit
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(owner _activatingPlayer) publicVariableClient "dze_waiting";
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(owner _activatingPlayer) publicVariableClient "dze_waiting";
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};
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};
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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_location = [_object] call fnc_getPos;
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_fuel = fuel _object;
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_hitpoints = _object call vehicle_getHitpoints;
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_newHitpoints = [];
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_damage = damage _object;
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// add items from previous vehicle here
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_weapons = getWeaponCargo _object;
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_magazines = getMagazineCargo _object;
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_backpacks = getBackpackCargo _object;
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_inv = [_weapons,_magazines,_backpacks];
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if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
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_coins = _object getVariable ["cashMoney",0];
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};
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{
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_hit = [_object,_x] call object_getHit;
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if ((_hit select 0) > 0) then {
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_newHitpoints set [count _newHitpoints,[(_hit select 1),(_hit select 0)]];
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} else {
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_newHitpoints set [count _newHitpoints,[(_hit select 1),0]];
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};
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} count _hitpoints;
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#ifdef OBJECT_DEBUG
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#ifdef OBJECT_DEBUG
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diag_log ("PUBLISH: Attempt " + str(_object));
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diag_log ("PUBLISH: Attempt " + str(_object));
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#endif
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#endif
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@@ -37,15 +67,12 @@ _dir = _worldspace select 0;
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_location = _worldspace select 1;
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_location = _worldspace select 1;
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_uid = _worldspace call dayz_objectUID2;
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_uid = _worldspace call dayz_objectUID2;
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, _inv, _newHitpoints, _damage,_uid];
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#ifdef OBJECT_DEBUG
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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#endif
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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_location = [_object] call fnc_getPos;
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// GET DB ID
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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_key = format["CHILD:388:%1:",_uid];
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@@ -67,16 +94,6 @@ if (_outcome != "PASS") then {
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diag_log("CUSTOM: Selected " + str(_oid));
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diag_log("CUSTOM: Selected " + str(_oid));
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#endif
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#endif
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// add items from previous vehicle here
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_weapons = getWeaponCargo _object;
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_magazines = getMagazineCargo _object;
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_backpacks = getBackpackCargo _object;
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_inv = [_weapons,_magazines,_backpacks];
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if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
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_coins = _object getVariable ["cashMoney",0];
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};
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deleteVehicle _object;
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deleteVehicle _object;
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[_objectID,_objectUID,_object] call server_deleteObjDirect;
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[_objectID,_objectUID,_object] call server_deleteObjDirect;
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@@ -90,6 +107,11 @@ if (_outcome != "PASS") then {
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",diag_tickTime];
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_object setVariable ["lastUpdate",diag_tickTime];
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_object setVariable ["CharacterID", _characterID, true];
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_object setVariable ["CharacterID", _characterID, true];
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if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then {
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_object setVariable ["cashMoney",_coins,true];
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};
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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clearWeaponCargoGlobal _object;
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clearWeaponCargoGlobal _object;
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@@ -102,11 +124,16 @@ if (_outcome != "PASS") then {
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[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
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[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
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if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then {
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_isAir = _object isKindOf "Air";
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_object setVariable ["cashMoney",_coins,true];
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{
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_key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":";
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_selection = _x select 0;
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_key call server_hiveWrite;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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};
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_object setHit [_selection,_dam];
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} count _newHitpoints;
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_object setFuel _fuel;
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[_object,"all",true] call server_updateObject;
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_object call fnc_veh_ResetEH;
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_object call fnc_veh_ResetEH;
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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@@ -108,7 +108,7 @@ _object enableSimulation false;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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if (Z_SingleCurrency && {(_coins > 0) && {_class in DZE_MoneyStorageClasses}}) then {
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if (Z_SingleCurrency && {(_coins > 0) && {_class in DZE_MoneyStorageClasses}}) then { //Do not use server_updateObject, safes and lockboxes need a different handling
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_object setVariable ["cashMoney",_coins,true];
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_object setVariable ["cashMoney",_coins,true];
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_key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":";
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_key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":";
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_key call server_hiveWrite;
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_key call server_hiveWrite;
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