Fix vehicle damage on upgrade

The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
This commit is contained in:
AirwavesMan
2020-09-12 19:20:08 +02:00
parent 38f69e3121
commit 95d528b82a
2 changed files with 48 additions and 21 deletions

View File

@@ -1,4 +1,7 @@
private ["_inv","_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks","_clientKey","_exitReason","_playerUID"]; private ["_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected"
,"_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks"
,"_clientKey","_exitReason","_playerUID","_isAir","_fuel","_selection","_dam","_hitpoints","_newHitpoints","_damage"
,"_hit","_inv"];
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
if (count _this < 6) exitWith { if (count _this < 6) exitWith {
@@ -29,6 +32,33 @@ if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWit
(owner _activatingPlayer) publicVariableClient "dze_waiting"; (owner _activatingPlayer) publicVariableClient "dze_waiting";
}; };
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
_location = [_object] call fnc_getPos;
_fuel = fuel _object;
_hitpoints = _object call vehicle_getHitpoints;
_newHitpoints = [];
_damage = damage _object;
// add items from previous vehicle here
_weapons = getWeaponCargo _object;
_magazines = getMagazineCargo _object;
_backpacks = getBackpackCargo _object;
_inv = [_weapons,_magazines,_backpacks];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
_coins = _object getVariable ["cashMoney",0];
};
{
_hit = [_object,_x] call object_getHit;
if ((_hit select 0) > 0) then {
_newHitpoints set [count _newHitpoints,[(_hit select 1),(_hit select 0)]];
} else {
_newHitpoints set [count _newHitpoints,[(_hit select 1),0]];
};
} count _hitpoints;
#ifdef OBJECT_DEBUG #ifdef OBJECT_DEBUG
diag_log ("PUBLISH: Attempt " + str(_object)); diag_log ("PUBLISH: Attempt " + str(_object));
#endif #endif
@@ -37,15 +67,12 @@ _dir = _worldspace select 0;
_location = _worldspace select 1; _location = _worldspace select 1;
_uid = _worldspace call dayz_objectUID2; _uid = _worldspace call dayz_objectUID2;
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid]; _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, _inv, _newHitpoints, _damage,_uid];
#ifdef OBJECT_DEBUG #ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key)); diag_log ("HIVE: WRITE: "+ str(_key));
#endif #endif
_key call server_hiveWrite; _key call server_hiveWrite;
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
_location = [_object] call fnc_getPos;
// GET DB ID // GET DB ID
_key = format["CHILD:388:%1:",_uid]; _key = format["CHILD:388:%1:",_uid];
@@ -67,16 +94,6 @@ if (_outcome != "PASS") then {
diag_log("CUSTOM: Selected " + str(_oid)); diag_log("CUSTOM: Selected " + str(_oid));
#endif #endif
// add items from previous vehicle here
_weapons = getWeaponCargo _object;
_magazines = getMagazineCargo _object;
_backpacks = getBackpackCargo _object;
_inv = [_weapons,_magazines,_backpacks];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
_coins = _object getVariable ["cashMoney",0];
};
deleteVehicle _object; deleteVehicle _object;
[_objectID,_objectUID,_object] call server_deleteObjDirect; [_objectID,_objectUID,_object] call server_deleteObjDirect;
@@ -90,6 +107,11 @@ if (_outcome != "PASS") then {
_object setVariable ["ObjectID", _oid, true]; _object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",diag_tickTime]; _object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true]; _object setVariable ["CharacterID", _characterID, true];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then {
_object setVariable ["cashMoney",_coins,true];
};
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
clearWeaponCargoGlobal _object; clearWeaponCargoGlobal _object;
@@ -102,11 +124,16 @@ if (_outcome != "PASS") then {
[_weapons,_magazines,_backpacks,_object] call fn_addCargo; [_weapons,_magazines,_backpacks,_object] call fn_addCargo;
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then { _isAir = _object isKindOf "Air";
_object setVariable ["cashMoney",_coins,true]; {
_key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":"; _selection = _x select 0;
_key call server_hiveWrite; _dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
}; _object setHit [_selection,_dam];
} count _newHitpoints;
_object setFuel _fuel;
[_object,"all",true] call server_updateObject;
_object call fnc_veh_ResetEH; _object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles. // for non JIP users this should make sure everyone has eventhandlers for vehicles.

View File

@@ -108,7 +108,7 @@ _object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
if (Z_SingleCurrency && {(_coins > 0) && {_class in DZE_MoneyStorageClasses}}) then { if (Z_SingleCurrency && {(_coins > 0) && {_class in DZE_MoneyStorageClasses}}) then { //Do not use server_updateObject, safes and lockboxes need a different handling
_object setVariable ["cashMoney",_coins,true]; _object setVariable ["cashMoney",_coins,true];
_key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":"; _key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":";
_key call server_hiveWrite; _key call server_hiveWrite;