diff --git a/SQF/dayz_server/compile/server_publishVehicle3.sqf b/SQF/dayz_server/compile/server_publishVehicle3.sqf index eba46e2a5..c5050ae5d 100644 --- a/SQF/dayz_server/compile/server_publishVehicle3.sqf +++ b/SQF/dayz_server/compile/server_publishVehicle3.sqf @@ -1,4 +1,7 @@ -private ["_inv","_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks","_clientKey","_exitReason","_playerUID"]; +private ["_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected" +,"_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks" +,"_clientKey","_exitReason","_playerUID","_isAir","_fuel","_selection","_dam","_hitpoints","_newHitpoints","_damage" +,"_hit","_inv"]; #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" if (count _this < 6) exitWith { @@ -29,6 +32,33 @@ if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWit (owner _activatingPlayer) publicVariableClient "dze_waiting"; }; +_objectID = _object getVariable ["ObjectID","0"]; +_objectUID = _object getVariable ["ObjectUID","0"]; +_location = [_object] call fnc_getPos; +_fuel = fuel _object; +_hitpoints = _object call vehicle_getHitpoints; +_newHitpoints = []; +_damage = damage _object; + +// add items from previous vehicle here +_weapons = getWeaponCargo _object; +_magazines = getMagazineCargo _object; +_backpacks = getBackpackCargo _object; +_inv = [_weapons,_magazines,_backpacks]; + +if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then { + _coins = _object getVariable ["cashMoney",0]; +}; + +{ + _hit = [_object,_x] call object_getHit; + if ((_hit select 0) > 0) then { + _newHitpoints set [count _newHitpoints,[(_hit select 1),(_hit select 0)]]; + } else { + _newHitpoints set [count _newHitpoints,[(_hit select 1),0]]; + }; +} count _hitpoints; + #ifdef OBJECT_DEBUG diag_log ("PUBLISH: Attempt " + str(_object)); #endif @@ -37,15 +67,12 @@ _dir = _worldspace select 0; _location = _worldspace select 1; _uid = _worldspace call dayz_objectUID2; -_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid]; +_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, _inv, _newHitpoints, _damage,_uid]; #ifdef OBJECT_DEBUG diag_log ("HIVE: WRITE: "+ str(_key)); #endif _key call server_hiveWrite; -_objectID = _object getVariable ["ObjectID","0"]; -_objectUID = _object getVariable ["ObjectUID","0"]; -_location = [_object] call fnc_getPos; // GET DB ID _key = format["CHILD:388:%1:",_uid]; @@ -67,16 +94,6 @@ if (_outcome != "PASS") then { diag_log("CUSTOM: Selected " + str(_oid)); #endif - // add items from previous vehicle here - _weapons = getWeaponCargo _object; - _magazines = getMagazineCargo _object; - _backpacks = getBackpackCargo _object; - _inv = [_weapons,_magazines,_backpacks]; - - if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then { - _coins = _object getVariable ["cashMoney",0]; - }; - deleteVehicle _object; [_objectID,_objectUID,_object] call server_deleteObjDirect; @@ -90,6 +107,11 @@ if (_outcome != "PASS") then { _object setVariable ["ObjectID", _oid, true]; _object setVariable ["lastUpdate",diag_tickTime]; _object setVariable ["CharacterID", _characterID, true]; + + if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then { + _object setVariable ["cashMoney",_coins,true]; + }; + dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; clearWeaponCargoGlobal _object; @@ -102,11 +124,16 @@ if (_outcome != "PASS") then { [_weapons,_magazines,_backpacks,_object] call fn_addCargo; - if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then { - _object setVariable ["cashMoney",_coins,true]; - _key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":"; - _key call server_hiveWrite; - }; + _isAir = _object isKindOf "Air"; + { + _selection = _x select 0; + _dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts}); + _object setHit [_selection,_dam]; + } count _newHitpoints; + + _object setFuel _fuel; + + [_object,"all",true] call server_updateObject; _object call fnc_veh_ResetEH; // for non JIP users this should make sure everyone has eventhandlers for vehicles. diff --git a/SQF/dayz_server/compile/server_swapObject.sqf b/SQF/dayz_server/compile/server_swapObject.sqf index b3bbb9320..0a7eaf3dc 100644 --- a/SQF/dayz_server/compile/server_swapObject.sqf +++ b/SQF/dayz_server/compile/server_swapObject.sqf @@ -108,7 +108,7 @@ _object enableSimulation false; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; -if (Z_SingleCurrency && {(_coins > 0) && {_class in DZE_MoneyStorageClasses}}) then { +if (Z_SingleCurrency && {(_coins > 0) && {_class in DZE_MoneyStorageClasses}}) then { //Do not use server_updateObject, safes and lockboxes need a different handling _object setVariable ["cashMoney",_coins,true]; _key = format["CHILD:309:%1:",_uid] + str _inv + ":" + str _coins + ":"; _key call server_hiveWrite;