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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1.7.5.M1D7
This commit is contained in:
@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzmod.com";
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version = "1.7.5.D1222";
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version = "1.7.5.M1D7";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -51,6 +51,15 @@ class CfgAddons
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};
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};
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};
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class CfgInGameUI
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{
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class PeripheralVision
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{
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cueColor[] = {0,0,0,0};
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};
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};
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class RscPictureGUI
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{
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access = 0;
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@@ -82,10 +91,11 @@ class RscStructuredTextGUI: RscStructuredText
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valign = "middle";
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};
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};
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//#include "CfgWorlds.hpp"
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#include "cfgMoves.hpp"
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#include "rscTitles.hpp"
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#include "cfgVehicles.hpp"
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//#include "CfgWeapons.hpp"
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#include "cfgLoot.hpp"
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class CfgSurvival {
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@@ -123,7 +133,7 @@ class CfgSurvival {
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class CfgBuildingLoot {
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class Default {
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zombieChance = 0;
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zombieChance = 0.2;
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minRoaming = 0;
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maxRoaming = 2;
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zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
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@@ -162,9 +172,11 @@ class CfgBuildingLoot {
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{ "","generic" },
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{ "CZ_VestPouch_EP1","object" },
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{ "DZ_CivilBackpack_EP1","object" },
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{ "DZ_ALICE_Pack_EP1","object" },
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{"DZ_Patrol_Pack_EP1","object"}, //8
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "","military" },
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@@ -191,9 +203,9 @@ class CfgBuildingLoot {
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2,
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0.06,
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0.04,
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0.04, //{"CZ_VestPouch_EP1","object"},
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0.03,
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0.02,
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0.04, //8
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0.01, //12
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0.03, //12-0
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0.01,
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0.01,
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0.03,
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@@ -305,9 +317,11 @@ class CfgBuildingLoot {
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{ "","generic" },
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{ "CZ_VestPouch_EP1","object" },
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{ "DZ_CivilBackpack_EP1","object" },
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{ "DZ_ALICE_Pack_EP1","object" },
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{"DZ_Patrol_Pack_EP1","object"}, //8
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "","food" },
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@@ -329,9 +343,9 @@ class CfgBuildingLoot {
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0.05,
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0.01,
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0.01,
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0.04, //{"CZ_VestPouch_EP1","object"},
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0.03,
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0.02,
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0.04, //8
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0.01, //12
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0.03, // 12-0
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0.01,
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0.01,
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0.3,
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@@ -343,7 +357,7 @@ class CfgBuildingLoot {
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};
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};
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class HeliCrash: Default {
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zombieChance = 0;
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zombieChance = 0.4;
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maxRoaming = 2;
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zombieClass[] = {"z_soldier_pilot"};
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lootChance = 0.5;
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@@ -407,7 +421,7 @@ class CfgBuildingLoot {
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};
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};
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class HeliCrash_No50s: Default {
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zombieChance = 0;
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zombieChance = 0.4;
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maxRoaming = 2;
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zombieClass[] = {"z_soldier_pilot"};
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lootChance = 0.5;
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@@ -516,9 +530,13 @@ class HeliCrash_No50s: Default {
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{ "ItemKnife","military" },
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{ "ItemGPS","weapon" },
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{ "ItemMap","military" },
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{ "DZ_Assault_Pack_EP1","object" },
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{ "DZ_Patrol_Pack_EP1","object" },
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{ "DZ_Backpack_EP1","object" },
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{"DZ_CivilBackpack_EP1","object"}, // 24
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{"DZ_Backpack_EP1","object"}, // 24
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//Normal
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{ "","medical" },
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{ "","generic" },
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@@ -555,9 +573,12 @@ class HeliCrash_No50s: Default {
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0.10,
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0.01,
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0.05,
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0.06,
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0.04,
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0.02,
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//Bags
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0.08, //16
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0.08, //16
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0.06, //18
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0.01, //24
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0.01, //DZ_Backpack_EP1 24
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0.10,
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1.00,
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2.50,
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@@ -614,9 +635,11 @@ class HeliCrash_No50s: Default {
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{ "ItemMap","military" },
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{ "Binocular_Vector","military" },
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{ "DZ_Assault_Pack_EP1","object" },
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{ "DZ_Patrol_Pack_EP1","object" },
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{ "DZ_Backpack_EP1","object" },
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{"DZ_CivilBackpack_EP1","object"}, // 24
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{"DZ_Backpack_EP1","object"}, // 24
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{ "","medical" },
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{ "","generic" },
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@@ -666,9 +689,12 @@ class HeliCrash_No50s: Default {
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0.01, //ItemGPS
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0.03,
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0.01,
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0.02,
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0.03,
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0.02,
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//Bags
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0.08, //16
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0.08, //16
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0.06, //18
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0.01, //24
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0.01, //DZ_Backpack_EP1 24
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0.30,
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1.00,
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5.00, //military
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@@ -804,7 +830,7 @@ class HeliCrash_No50s: Default {
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lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}};
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};
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class Land_A_MunicipalOffice: Residential {
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zombieChance = 0;
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zombieChance = 0.4;
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minRoaming = 3;
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maxRoaming = 9;
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zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
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@@ -876,7 +902,7 @@ class HeliCrash_No50s: Default {
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lootPos[] = {{-1.77002,-1.45166,1.95942}};
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}; // Qty: 183
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class Land_KBud: Residential {
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zombieChance = 0;
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zombieChance = 0.3;
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maxRoaming = 0;
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lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
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}; // Qty: 90
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@@ -937,7 +963,7 @@ class HeliCrash_No50s: Default {
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lootPos[] = {};
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}; // Qty: 83
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class Land_Misc_deerstand: Military {
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0.5;
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maxRoaming = 3;
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lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
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@@ -966,8 +992,8 @@ class HeliCrash_No50s: Default {
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class UH1Wreck_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0;
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lootChance = 0;
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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@@ -975,8 +1001,8 @@ class HeliCrash_No50s: Default {
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class UH60Wreck_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0;
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lootChance = 0;
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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@@ -990,18 +1016,18 @@ class HeliCrash_No50s: Default {
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}; // Qty: 1
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class Land_Ind_Shed_02_main: Default {
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zombieChance = 0;
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zombieChance = 0.3;
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maxRoaming = 3;
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}; // Qty: 283
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class HouseRoaming: Residential {
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lootChance = 0;
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zombieChance = 0;
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lootChance = 0.5;
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zombieChance = 0.2;
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maxRoaming = 2;
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};
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class FarmRoaming: Farm {
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lootChance = 0;
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zombieChance = 0;
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lootChance = 0.3;
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zombieChance = 0.4;
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maxRoaming = 2;
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};
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class Land_Shed_W03: HouseRoaming {}; // Qty: 206
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@@ -1201,7 +1227,7 @@ class HeliCrash_No50s: Default {
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class HMMWVWreck: Military
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{
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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@@ -1210,7 +1236,7 @@ class HeliCrash_No50s: Default {
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class UralWreck: Military
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{
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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@@ -1219,7 +1245,7 @@ class HeliCrash_No50s: Default {
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class SKODAWreck: Residential
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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@@ -1228,7 +1254,7 @@ class HeliCrash_No50s: Default {
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class UAZWreck: Residential
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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@@ -1237,7 +1263,7 @@ class HeliCrash_No50s: Default {
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class datsun01Wreck: Residential
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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@@ -1246,7 +1272,7 @@ class HeliCrash_No50s: Default {
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class hiluxWreck: Industrial
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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@@ -1255,7 +1281,7 @@ class HeliCrash_No50s: Default {
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class datsun02Wreck: Military
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0;
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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@@ -1264,7 +1290,7 @@ class HeliCrash_No50s: Default {
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class Land_Ind_Shed_01_EP1: Default
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{
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zombieChance = 0;
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zombieChance = 0.3;
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maxRoaming = 3;
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};
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class DynamicDebris: Default
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@@ -1272,7 +1298,7 @@ class HeliCrash_No50s: Default {
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lootChance = 0.4;
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minRoaming = 0;
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maxRoaming = 2;
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zombieChance = 0;
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zombieChance = 0.3;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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itemType[] = {
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{ "ItemWatch","generic" },
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