1.7.5.M1D7

This commit is contained in:
A Clark
2013-01-07 12:45:28 -06:00
parent ef2920120c
commit 944cd01129
33 changed files with 7972 additions and 469 deletions

View File

@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzmod.com";
version = "1.7.5.D1222";
version = "1.7.5.M1D7";
hiveVersion = 0.96; //0.93
};
};
@@ -51,6 +51,15 @@ class CfgAddons
};
};
};
class CfgInGameUI
{
class PeripheralVision
{
cueColor[] = {0,0,0,0};
};
};
class RscPictureGUI
{
access = 0;
@@ -82,10 +91,11 @@ class RscStructuredTextGUI: RscStructuredText
valign = "middle";
};
};
//#include "CfgWorlds.hpp"
#include "cfgMoves.hpp"
#include "rscTitles.hpp"
#include "cfgVehicles.hpp"
//#include "CfgWeapons.hpp"
#include "cfgLoot.hpp"
class CfgSurvival {
@@ -123,7 +133,7 @@ class CfgSurvival {
class CfgBuildingLoot {
class Default {
zombieChance = 0;
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
@@ -162,9 +172,11 @@ class CfgBuildingLoot {
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{ "CZ_VestPouch_EP1","object" },
{ "DZ_CivilBackpack_EP1","object" },
{ "DZ_ALICE_Pack_EP1","object" },
{"DZ_Patrol_Pack_EP1","object"}, //8
{"DZ_Assault_Pack_EP1","object"}, // 12
{"DZ_Czech_Vest_Puch","object"}, // 12-0
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "","military" },
@@ -191,9 +203,9 @@ class CfgBuildingLoot {
2,
0.06,
0.04,
0.04, //{"CZ_VestPouch_EP1","object"},
0.03,
0.02,
0.04, //8
0.01, //12
0.03, //12-0
0.01,
0.01,
0.03,
@@ -305,9 +317,11 @@ class CfgBuildingLoot {
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{ "CZ_VestPouch_EP1","object" },
{ "DZ_CivilBackpack_EP1","object" },
{ "DZ_ALICE_Pack_EP1","object" },
{"DZ_Patrol_Pack_EP1","object"}, //8
{"DZ_Assault_Pack_EP1","object"}, // 12
{"DZ_Czech_Vest_Puch","object"}, // 12-0
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "","food" },
@@ -329,9 +343,9 @@ class CfgBuildingLoot {
0.05,
0.01,
0.01,
0.04, //{"CZ_VestPouch_EP1","object"},
0.03,
0.02,
0.04, //8
0.01, //12
0.03, // 12-0
0.01,
0.01,
0.3,
@@ -343,7 +357,7 @@ class CfgBuildingLoot {
};
};
class HeliCrash: Default {
zombieChance = 0;
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
@@ -407,7 +421,7 @@ class CfgBuildingLoot {
};
};
class HeliCrash_No50s: Default {
zombieChance = 0;
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 0.5;
@@ -516,9 +530,13 @@ class HeliCrash_No50s: Default {
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "DZ_Assault_Pack_EP1","object" },
{ "DZ_Patrol_Pack_EP1","object" },
{ "DZ_Backpack_EP1","object" },
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 24
//Normal
{ "","medical" },
{ "","generic" },
@@ -555,9 +573,12 @@ class HeliCrash_No50s: Default {
0.10,
0.01,
0.05,
0.06,
0.04,
0.02,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.10,
1.00,
2.50,
@@ -614,9 +635,11 @@ class HeliCrash_No50s: Default {
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{ "DZ_Assault_Pack_EP1","object" },
{ "DZ_Patrol_Pack_EP1","object" },
{ "DZ_Backpack_EP1","object" },
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 24
{ "","medical" },
{ "","generic" },
@@ -666,9 +689,12 @@ class HeliCrash_No50s: Default {
0.01, //ItemGPS
0.03,
0.01,
0.02,
0.03,
0.02,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.30,
1.00,
5.00, //military
@@ -804,7 +830,7 @@ class HeliCrash_No50s: Default {
lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}};
};
class Land_A_MunicipalOffice: Residential {
zombieChance = 0;
zombieChance = 0.4;
minRoaming = 3;
maxRoaming = 9;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
@@ -876,7 +902,7 @@ class HeliCrash_No50s: Default {
lootPos[] = {{-1.77002,-1.45166,1.95942}};
}; // Qty: 183
class Land_KBud: Residential {
zombieChance = 0;
zombieChance = 0.3;
maxRoaming = 0;
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
}; // Qty: 90
@@ -937,7 +963,7 @@ class HeliCrash_No50s: Default {
lootPos[] = {};
}; // Qty: 83
class Land_Misc_deerstand: Military {
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
@@ -966,8 +992,8 @@ class HeliCrash_No50s: Default {
class UH1Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0;
lootChance = 0;
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -975,8 +1001,8 @@ class HeliCrash_No50s: Default {
class UH60Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0;
lootChance = 0;
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -990,18 +1016,18 @@ class HeliCrash_No50s: Default {
}; // Qty: 1
class Land_Ind_Shed_02_main: Default {
zombieChance = 0;
zombieChance = 0.3;
maxRoaming = 3;
}; // Qty: 283
class HouseRoaming: Residential {
lootChance = 0;
zombieChance = 0;
lootChance = 0.5;
zombieChance = 0.2;
maxRoaming = 2;
};
class FarmRoaming: Farm {
lootChance = 0;
zombieChance = 0;
lootChance = 0.3;
zombieChance = 0.4;
maxRoaming = 2;
};
class Land_Shed_W03: HouseRoaming {}; // Qty: 206
@@ -1201,7 +1227,7 @@ class HeliCrash_No50s: Default {
class HMMWVWreck: Military
{
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
@@ -1210,7 +1236,7 @@ class HeliCrash_No50s: Default {
class UralWreck: Military
{
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
@@ -1219,7 +1245,7 @@ class HeliCrash_No50s: Default {
class SKODAWreck: Residential
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
@@ -1228,7 +1254,7 @@ class HeliCrash_No50s: Default {
class UAZWreck: Residential
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
@@ -1237,7 +1263,7 @@ class HeliCrash_No50s: Default {
class datsun01Wreck: Residential
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
@@ -1246,7 +1272,7 @@ class HeliCrash_No50s: Default {
class hiluxWreck: Industrial
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
@@ -1255,7 +1281,7 @@ class HeliCrash_No50s: Default {
class datsun02Wreck: Military
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0;
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
@@ -1264,7 +1290,7 @@ class HeliCrash_No50s: Default {
class Land_Ind_Shed_01_EP1: Default
{
zombieChance = 0;
zombieChance = 0.3;
maxRoaming = 3;
};
class DynamicDebris: Default
@@ -1272,7 +1298,7 @@ class HeliCrash_No50s: Default {
lootChance = 0.4;
minRoaming = 0;
maxRoaming = 2;
zombieChance = 0;
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
itemType[] = {
{ "ItemWatch","generic" },