1.7.5.M1D7

This commit is contained in:
A Clark
2013-01-07 12:45:28 -06:00
parent ef2920120c
commit 944cd01129
33 changed files with 7972 additions and 469 deletions

View File

@@ -20,7 +20,7 @@ if (r_player_unconscious && _vehicle == player && _type == "zombie") then {
};
_dir = [_unit,player] call BIS_Fnc_dirTo;
_unit setDir _dir;
[objNull, _unit, rPlayMove,_move] call RE;
_unit playMove _move;
//Wait
sleep 0.3;
@@ -29,11 +29,11 @@ if (_vehicle != player) then {
_hpList = _vehicle call vehicle_getHitpoints;
_hp = _hpList call BIS_fnc_selectRandom;
_wound = getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "HitPoints" >> _hp >> "name");
_damage = random 0.03;
_damage = random 0.08;
_chance = round(random 12);
if ((_wound == "Glass1") or (_wound == "Glass2") or (_wound == "Glass3") or (_wound == "Glass4") or (_wound == "Glass5") or (_wound == "Glass6")) then {
[_unit,"hit",0,false] call dayz_zombieSpeak;
[_unit,"hit",2,true] call dayz_zombieSpeak;
_strH = "hit_" + (_wound);
_dam = _vehicle getVariable [_strH,0];
_total = (_dam + _damage);
@@ -63,7 +63,7 @@ if (_vehicle != player) then {
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
[_unit,"hit",0,false] call dayz_zombieSpeak;
[_unit,"hit",2,true] call dayz_zombieSpeak;
} else {
_result = [_vehicle, _wound,_total, _unit,"zombie"] call fnc_usec_damageVehicle;
dayzHitV = [_vehicle,_wound,_total, _unit,"zombie"];
@@ -107,7 +107,7 @@ if (_vehicle != player) then {
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
[_unit,"hit",0,false] call dayz_zombieSpeak;
[_unit,"hit",2,true] call dayz_zombieSpeak;
} else {
/*
_isZombieInside = [_unit,_building] call fnc_isInsideBuilding;
@@ -117,7 +117,7 @@ if (_vehicle != player) then {
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
//publicVariable "dayzHit";
[_unit,"hit",0,false] call dayz_zombieSpeak;
[_unit,"hit",2,true] call dayz_zombieSpeak;
};
*/
};