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1.7.5.M1D7
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@@ -15,7 +15,7 @@ for "_i" from 1 to _meleeNum do {
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};
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player removeWeapon _item;
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if (_item == "MeleeHatchet") then {_item = "ItemHatchet";};
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_bag = createVehicle [format["WeaponHolder_%1",_item],getPosATL player,[], 0, "CAN_COLLIDE"];
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_bag setdir (getDir player);
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player reveal _bag;
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