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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.7.5.M1D7
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@@ -15,7 +15,7 @@ for "_i" from 1 to _meleeNum do {
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};
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player removeWeapon _item;
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if (_item == "MeleeHatchet") then {_item = "ItemHatchet";};
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_bag = createVehicle [format["WeaponHolder_%1",_item],getPosATL player,[], 0, "CAN_COLLIDE"];
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_bag setdir (getDir player);
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player reveal _bag;
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48
dayz_code/actions/player_sleep.sqf
Normal file
48
dayz_code/actions/player_sleep.sqf
Normal file
@@ -0,0 +1,48 @@
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//http://community.bistudio.com/wiki/ArmA2:_Moves
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player playMove "amovpsitmstpsraswrfldnon_smoking"; // - Sitting smoking
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waitUntil { animationState player != "amovpsitmstpsraswrfldnon_smoking"};
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sleep 5;
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player playMove "amovpsitmstpsraswrfldnon_weaponcheck1"; // - Sitting checking weapon
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waitUntil { animationState player != "amovpsitmstpsraswrfldnon_weaponcheck1"};
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sleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_layDown";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_layDown"};
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sleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_lookAround";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_lookAround"};
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sleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_scratch";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_scratch"};
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sleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep"};
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sleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep0";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"};
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sleep 5;
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player playMove "AidlPpneMstpSnonWnonDnon_SleepC_standUp";
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waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_standUp"};
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