mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -143,10 +143,10 @@ if (_unit == player) then {
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//Log to server :-( OverProcessing really not needed.
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//Log to server :-( OverProcessing really not needed.
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if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(!local _source )})}) then {
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if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(!local _source )})}) then {
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_wpst = weaponState _source;
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if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
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if (diag_ticktime-(_source getVariable ["lastloghit",0])>2) then {
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private ["_sourceWeap"];
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private ["_sourceWeap"];
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_source setVariable ["lastloghit",diag_ticktime];
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_source setVariable ["lastloghit",diag_ticktime];
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_wpst = weaponState _source;
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_sourceDist = round(_unit distance _source);
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_sourceDist = round(_unit distance _source);
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_sourceWeap = switch (true) do {
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_sourceWeap = switch (true) do {
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@@ -7547,7 +7547,7 @@
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<Czech>Doplňování paliva už probíhá!</Czech>
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<Czech>Doplňování paliva už probíhá!</Czech>
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</Key>
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</Key>
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<Key ID="str_death_shot">
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<Key ID="str_death_shot">
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<English>a gunshot.</English>
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<English>a gunshot wound.</English>
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</Key>
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</Key>
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<Key ID="str_death_shothead">
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<Key ID="str_death_shothead">
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<English>a gunshot to the head.</English>
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<English>a gunshot to the head.</English>
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