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@@ -1067,9 +1067,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_destroytent = -1;
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// player removeAction s_player_attach_bomb;
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// s_player_attach_bomb = -1;
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//debug
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//player removeAction s_player_debugCheck;
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//s_player_debugCheck = -1;
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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/* //Unlock,Lock // Vanilla base building currently not used in Epoch
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