mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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4
CHANGE LOG 1.0.7.1.txt
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4
CHANGE LOG 1.0.7.1.txt
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[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @AirwavesMan
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[FIXED] English string from the Broken APSI got overwritten by the german string. (43786eec) @seelenapparat, @AirwavesMan
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[FIXED] Open or close a winter lockbox or an upgraded lockbox had the wrong sound. (ffccff6a, cdfc57fd) @AirwavesMan
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[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @AirwavesMan
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@@ -1,169 +0,0 @@
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[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
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[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
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[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
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[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
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[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
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[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
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[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
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[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
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[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
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[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
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[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
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[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
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[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
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[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
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[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
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[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
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[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
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[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
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[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
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[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
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[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
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[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
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[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
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[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
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[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
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[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
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[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
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[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
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[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
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[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
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[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
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[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
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[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
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[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
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[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
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[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
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[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
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[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
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[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
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[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
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[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
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[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
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[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
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[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
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[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
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[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
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[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
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[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
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[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
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[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
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[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
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[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
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[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
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[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
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[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
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[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
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[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
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[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
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[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
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[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
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[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
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[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
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[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
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[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
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[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
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[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
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[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
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[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
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[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
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[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
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[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
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[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
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[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
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[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
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[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
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[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
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[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
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[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
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[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
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[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
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[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
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[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
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[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
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[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
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[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
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[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
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[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
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[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
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[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
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[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
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[FIXED] Bug on switching weapons. @worldwidesorrow
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[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
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[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
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[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
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[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
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[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
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[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
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[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
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[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
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[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
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[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
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[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
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[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
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[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
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[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
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[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
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[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
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[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
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[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
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[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
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[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
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[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
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[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
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[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
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[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
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[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
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[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
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[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
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[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
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[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
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[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
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[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
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[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
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[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
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[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
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[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
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[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
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[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
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[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
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[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
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[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
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||||||
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
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||||||
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
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[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
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[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
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[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
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[UPDATED] All magazines now have the combine option. @AirwavesMan
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[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
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[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
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[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
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||||||
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
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||||||
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
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||||||
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
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||||||
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
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||||||
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
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||||||
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
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||||||
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
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||||||
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
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||||||
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
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||||||
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
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||||||
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
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||||||
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
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[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
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[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
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||||||
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
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[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
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||||||
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
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||||||
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||||||
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
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||||||
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
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||||||
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
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||||||
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
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||||||
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||||||
[INFO] Synced with DayZMod upstream up to commit fe063a8
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||||||
[INFO] Removed functions can be found under "dayz_code\old".
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||||||
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77
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|
||||||
@@ -21,7 +21,13 @@
|
|||||||
BleedChance = 30;
|
BleedChance = 30;
|
||||||
forcedSpeed = 6;
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forcedSpeed = 6;
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||||||
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||||||
//Inherits eventHandlers from zZombie_Base
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class Eventhandlers
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||||||
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{
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||||||
|
init = "_this call zombie_initialize;";
|
||||||
|
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] call zombie_initialize;";
|
||||||
|
HandleDamage = "_this call local_zombieDamage;";
|
||||||
|
Killed = "[_this,'zombieKills'] call local_eventKill;";
|
||||||
|
};
|
||||||
|
|
||||||
class HitPoints {
|
class HitPoints {
|
||||||
class HitHead {
|
class HitHead {
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
class DMR_DZ : DMR
|
class DMR_DZ : DMR // Works with NVG
|
||||||
{
|
{
|
||||||
displayName = $STR_DZ_WPN_DMR_NAME;
|
displayName = $STR_DZ_WPN_DMR_NAME;
|
||||||
|
|
||||||
//A2OA DMR does not allow NVG after 2018-04-05 CorePatch
|
//A2OA DMR does not allow NVG after 2018-04-05 CorePatch
|
||||||
visionMode[] = {"Normal", "NVG"};
|
visionMode[] = {};
|
||||||
|
|
||||||
class Attachments
|
class Attachments
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,9 +1,14 @@
|
|||||||
class M4SPR;
|
class M4SPR;
|
||||||
class M4SPR_DZE: M4SPR
|
class M4SPR_DZ: M4SPR // Works with NVG
|
||||||
{
|
{
|
||||||
//Moved 30Rnd Stanag to first in array
|
//Moved 30Rnd Stanag to first in array
|
||||||
magazines[] = {"30Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "30Rnd_556x45_G36", "100Rnd_556x45_BetaCMag", "60Rnd_556x45_Stanag_Taped"};
|
magazines[] = {"30Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "30Rnd_556x45_G36", "100Rnd_556x45_BetaCMag", "60Rnd_556x45_Stanag_Taped"};
|
||||||
|
|
||||||
//A2OA M4SPR does not allow NVG after 2018-04-05 CorePatch
|
//A2OA M4SPR does not allow NVG after 2018-04-05 CorePatch
|
||||||
visionMode[] = {"Normal", "NVG"};
|
visionMode[] = {};
|
||||||
|
};
|
||||||
|
|
||||||
|
class M4SPR_DZE: M4SPR_DZ // Does not work with NVG
|
||||||
|
{
|
||||||
|
visionMode[] = {"Normal"};
|
||||||
};
|
};
|
||||||
@@ -13,7 +13,7 @@ _cursorTarget = _this select 3;
|
|||||||
_typeOf = typeOf (_cursorTarget);
|
_typeOf = typeOf (_cursorTarget);
|
||||||
|
|
||||||
_isSafe = _typeOf in ["VaultStorage","VaultStorage2","TallSafe"];
|
_isSafe = _typeOf in ["VaultStorage","VaultStorage2","TallSafe"];
|
||||||
_isLockBox = _typeOf in ["LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2"];
|
_isLockBox = _typeOf in DZE_LockboxesUnlocked;
|
||||||
_isStorage = (_isSafe || _isLockBox);
|
_isStorage = (_isSafe || _isLockBox);
|
||||||
_isDoor = _typeOf in DZE_DoorsLocked;
|
_isDoor = _typeOf in DZE_DoorsLocked;
|
||||||
|
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ if (_classname isKindOf "Bag_Base_EP1") exitWith {
|
|||||||
waitUntil { !isNull (unitBackpack player) };
|
waitUntil { !isNull (unitBackpack player) };
|
||||||
uiSleep 0.03;
|
uiSleep 0.03;
|
||||||
|
|
||||||
call player_regularSave;
|
call player_forceSave;
|
||||||
};
|
};
|
||||||
|
|
||||||
_config = (configFile >> _type >> _classname);
|
_config = (configFile >> _type >> _classname);
|
||||||
|
|||||||
@@ -115,5 +115,5 @@ player setVariable ["sleeping",false];
|
|||||||
dayz_actionInProgress = false;
|
dayz_actionInProgress = false;
|
||||||
|
|
||||||
//Removed due to player sync returning []
|
//Removed due to player sync returning []
|
||||||
//call player_regularSave;
|
//call player_forceSave;
|
||||||
R3F_TIRED_Accumulator = 0;
|
R3F_TIRED_Accumulator = 0;
|
||||||
@@ -63,7 +63,7 @@ if !(alive _item) then {
|
|||||||
dayz_lastMeal = time;
|
dayz_lastMeal = time;
|
||||||
dayz_hunger = 0;
|
dayz_hunger = 0;
|
||||||
|
|
||||||
call player_regularSave;
|
call player_forceSave;
|
||||||
|
|
||||||
[player,"eat",0,false] call dayz_zombieSpeak;
|
[player,"eat",0,false] call dayz_zombieSpeak;
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
private ["_isMotorcycle","_hits","_part","_color","_vehicle","_PlayerNear","_hitpoints","_is6WheelType","_hitpoint",
|
private ["_hits","_part","_color","_vehicle","_PlayerNear","_hitpoints","_hitpoint",
|
||||||
"_6WheelTypeArray","_NoGlassArray","_RemovedPartsArray","_damage","_cmpt","_configVeh","_damagePercent","_string","_handle","_cancel","_type"];
|
"_RemovedPartsArray","_damage","_cmpt","_configVeh","_damagePercent","_string","_handle","_cancel","_type"];
|
||||||
|
|
||||||
_vehicle = _this select 3;
|
_vehicle = _this select 3;
|
||||||
dayz_myCursorTarget = _vehicle;
|
dayz_myCursorTarget = _vehicle;
|
||||||
@@ -13,35 +13,8 @@ _hitpoints = _vehicle call vehicle_getHitpoints;
|
|||||||
if (count _hitpoints < 1) exitwith {};
|
if (count _hitpoints < 1) exitwith {};
|
||||||
|
|
||||||
_type = typeOf _vehicle;
|
_type = typeOf _vehicle;
|
||||||
_isMotorcycle = _vehicle isKindOf "Motorcycle";
|
|
||||||
_is6WheelType = false;
|
|
||||||
|
|
||||||
{
|
|
||||||
if (_type isKindOf _x) exitWith {
|
|
||||||
_is6WheelType = true;
|
|
||||||
};
|
|
||||||
} count ["Kamaz_Base","MTVR","Ural_Base","Ural_Base_withTurret","V3S_Base","T810_DZE_Base_ACR"];
|
|
||||||
|
|
||||||
_6WheelTypeArray = ["HitLMWheel","HitRMWheel"];
|
|
||||||
_NoGlassArray = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass"];
|
|
||||||
_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
|
_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
|
||||||
|
|
||||||
if (!_is6WheelType) then {
|
|
||||||
if ((_vehicle isKindOf "ATV_Base_EP1") || _isMotorcycle) then {
|
|
||||||
_hitpoints = _hitpoints - _NoGlassArray;
|
|
||||||
|
|
||||||
if (_isMotorcycle) then {
|
|
||||||
_hitpoints = _hitpoints - ["HitEngine","HitFuel"];
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_vehicle isKindOf "tractor") then {
|
|
||||||
_hitpoints = _hitpoints - ["motor","HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel"];
|
|
||||||
};
|
|
||||||
|
|
||||||
_hitpoints = _hitpoints - _6WheelTypeArray;
|
|
||||||
};
|
|
||||||
|
|
||||||
{
|
{
|
||||||
_hitpoint = _x;
|
_hitpoint = _x;
|
||||||
_hits = [_vehicle,_hitpoint] call object_getHit;
|
_hits = [_vehicle,_hitpoint] call object_getHit;
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ if (isNil "keyboard_keys") then {
|
|||||||
};
|
};
|
||||||
local _dze_q = {
|
local _dze_q = {
|
||||||
if (!_ctrlState && !_altState) then {DZE_Q = true;};
|
if (!_ctrlState && !_altState) then {DZE_Q = true;};
|
||||||
if (!_ctrlState && {_altState}) then {DZE_Q_alt = true;};
|
if (!_ctrlState && _altState) then {DZE_Q_alt = true;};
|
||||||
if (_ctrlState && !_altState) then {DZE_Q_ctrl = true;};
|
if (_ctrlState && !_altState) then {DZE_Q_ctrl = true;};
|
||||||
};
|
};
|
||||||
local _dze_z = {
|
local _dze_z = {
|
||||||
|
|||||||
@@ -1,15 +1,15 @@
|
|||||||
/*
|
/*
|
||||||
|
|
||||||
Opens player inventory to save
|
Opens player inventory to save
|
||||||
|
Do not use this in constant running loops or actions. force_Save opens the inventory with a dialog call.
|
||||||
|
That will interrupt actions like shooting. For loops use player_regularSave but keep in mind player_regularSave does not save the ammo count.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
_magazineArray = [] call player_countMagazines;
|
local _magazineArray = [] call player_countMagazines;
|
||||||
|
|
||||||
if ((count _magazineArray) > 0) then {
|
PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
|
||||||
PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
|
publicVariableServer "PVDZ_plr_Save";
|
||||||
publicVariableServer "PVDZ_plr_Save";
|
|
||||||
};
|
|
||||||
|
|
||||||
//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
|
//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
private ["_charID","_model","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_survivalTime","_coins","_bankCoins","_globalCoins","_ConfirmedHumanKills","_ConfirmedBanditKills","_friendlies","_tagSetting"];
|
private ["_charID","_model","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_survivalTime","_coins","_bankCoins","_globalCoins","_ConfirmedHumanKills","_ConfirmedBanditKills","_friendlies","_tagSetting"];
|
||||||
//_playerUID = _this select 0;
|
closeDialog 0;
|
||||||
_charID = _this select 1;
|
_charID = _this select 1;
|
||||||
_model = _this select 2;
|
_model = _this select 2;
|
||||||
|
|
||||||
@@ -13,7 +13,6 @@ _old removeAllEventHandlers "Fired";
|
|||||||
_old allowDamage false;
|
_old allowDamage false;
|
||||||
_old AddEventHandler ["HandleDamage", {False}];
|
_old AddEventHandler ["HandleDamage", {False}];
|
||||||
|
|
||||||
dayz_unsaved = true;
|
|
||||||
//Logout
|
//Logout
|
||||||
_humanity = player getVariable ["humanity",0];
|
_humanity = player getVariable ["humanity",0];
|
||||||
_medical = player call player_sumMedical;
|
_medical = player call player_sumMedical;
|
||||||
@@ -111,4 +110,4 @@ player allowDamage true;
|
|||||||
|
|
||||||
uiSleep 0.1;
|
uiSleep 0.1;
|
||||||
if !(isNull _old) then {deleteVehicle _old;};
|
if !(isNull _old) then {deleteVehicle _old;};
|
||||||
call player_forceSave;
|
call player_forceSave;
|
||||||
@@ -31,7 +31,7 @@ if (!isNull _obj) then {
|
|||||||
|
|
||||||
[_lockedClass,objNull] call fn_waitForObject;
|
[_lockedClass,objNull] call fn_waitForObject;
|
||||||
|
|
||||||
if (_lockedClass == "LockboxStorageLocked") then {
|
if (_objType in DZE_LockboxesUnlocked) then {
|
||||||
[player,(getPosATL player),20,"lockboxclose"] spawn fnc_alertZombies;
|
[player,(getPosATL player),20,"lockboxclose"] spawn fnc_alertZombies;
|
||||||
} else {
|
} else {
|
||||||
[player,(getPosATL player),20,"safeclose"] spawn fnc_alertZombies;
|
[player,(getPosATL player),20,"safeclose"] spawn fnc_alertZombies;
|
||||||
|
|||||||
@@ -4,14 +4,16 @@
|
|||||||
|
|
||||||
Email: N/A
|
Email: N/A
|
||||||
Creation date: 2020-12-30 17:20:00
|
Creation date: 2020-12-30 17:20:00
|
||||||
Last modified time: 2021-03-08 14:04:00
|
Last modified time: 2021-04-16 09:20:00
|
||||||
Description:
|
Description:
|
||||||
Requests a simple save for the player object.
|
Requests a simple save for the player object. Does not save the ammo count but it does not interrupt actions like shooting.
|
||||||
Example:
|
Example:
|
||||||
call player_regularSave;
|
call player_regularSave;
|
||||||
Return:
|
Return:
|
||||||
Nothing
|
Nothing
|
||||||
*/
|
*/
|
||||||
|
|
||||||
PVDZ_plr_Save = [player,nil,dayz_onBack,weapons player];
|
local _magazineArray = (magazines player) - ["CSGAS","Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
|
||||||
|
|
||||||
|
PVDZ_plr_Save = [player,_magazineArray,dayz_onBack,weapons player];
|
||||||
publicVariableServer "PVDZ_plr_Save";
|
publicVariableServer "PVDZ_plr_Save";
|
||||||
@@ -37,7 +37,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
|
|||||||
|
|
||||||
[_unlockedClass,objNull] call fn_waitForObject;
|
[_unlockedClass,objNull] call fn_waitForObject;
|
||||||
|
|
||||||
if (_unlockedClass == "LockboxStorage") then {
|
if (_unlockedClass in DZE_LockboxesUnlocked) then {
|
||||||
[player,(getPosATL player),20,"lockboxopen"] spawn fnc_alertZombies;
|
[player,(getPosATL player),20,"lockboxopen"] spawn fnc_alertZombies;
|
||||||
} else {
|
} else {
|
||||||
[player,(getPosATL player),20,"safeopen"] spawn fnc_alertZombies;
|
[player,(getPosATL player),20,"safeopen"] spawn fnc_alertZombies;
|
||||||
|
|||||||
@@ -46,10 +46,6 @@ class m107_DZ
|
|||||||
{
|
{
|
||||||
weight = 14;
|
weight = 14;
|
||||||
};
|
};
|
||||||
class M4SPR
|
|
||||||
{
|
|
||||||
weight = 6.8;
|
|
||||||
};
|
|
||||||
class DMR
|
class DMR
|
||||||
{
|
{
|
||||||
weight = 8.5;
|
weight = 8.5;
|
||||||
@@ -363,10 +359,18 @@ class m107_SKN
|
|||||||
{
|
{
|
||||||
weight = 14.0;
|
weight = 14.0;
|
||||||
};
|
};
|
||||||
|
class M4SPR
|
||||||
|
{
|
||||||
|
weight = 6.8;
|
||||||
|
};
|
||||||
class M4SPR_DZE
|
class M4SPR_DZE
|
||||||
{
|
{
|
||||||
weight = 6.8;
|
weight = 6.8;
|
||||||
};
|
};
|
||||||
|
class M4SPR_DZ
|
||||||
|
{
|
||||||
|
weight = 6.8;
|
||||||
|
};
|
||||||
class M200_CheyTac_DZ
|
class M200_CheyTac_DZ
|
||||||
{
|
{
|
||||||
weight = 15.0;
|
weight = 15.0;
|
||||||
|
|||||||
@@ -278,6 +278,7 @@ if (!isDedicated) then {
|
|||||||
dayz_plantTypes = ["","MAP_pumpkin","MAP_p_Helianthus","fiberplant"];
|
dayz_plantTypes = ["","MAP_pumpkin","MAP_p_Helianthus","fiberplant"];
|
||||||
DZE_LockableStorage = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2","TallSafe","TallSafeLocked"];
|
DZE_LockableStorage = ["VaultStorage","VaultStorage2","VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorage","LockboxStorage2","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","LockboxStorageWinter","LockboxStorageWinter2","TallSafe","TallSafeLocked"];
|
||||||
DZE_UpgradableStorage = ["StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ","GunRack_DZ","WoodCrate_DZ","VaultStorageLocked","LockboxStorageLocked","LockboxStorageWinterLocked"];
|
DZE_UpgradableStorage = ["StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ","GunRack_DZ","WoodCrate_DZ","VaultStorageLocked","LockboxStorageLocked","LockboxStorageWinterLocked"];
|
||||||
|
DZE_LockboxesUnlocked = ["LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2"];
|
||||||
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO","M4SPR","VSS_vintorez"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_PSO1_DZ","SVD_PSO1_Gh_DZ","M4SPR_DZE","VSS_vintorez_DZE"]];
|
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO","M4SPR","VSS_vintorez"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_PSO1_DZ","SVD_PSO1_Gh_DZ","M4SPR_DZE","VSS_vintorez_DZE"]];
|
||||||
DZE_replaceMagazines = [["vil_20Rnd_762x51_G3"],["vil_20Rnd_762x51_G3"]];
|
DZE_replaceMagazines = [["vil_20Rnd_762x51_G3"],["vil_20Rnd_762x51_G3"]];
|
||||||
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ","Notebook_DZ","Water_Pump_DZ","Greenhouse_DZ","Bed_DZ","Table_DZ","VaultStorageBroken","VaultStorageBroken2","TallSafeBroken","LockboxStorageBroken","LockboxStorage2Broken","LockboxStorageWinterBroken","LockboxStorageWinter2Broken","Garage_Green_DZ","Garage_White_DZ","Garage_Brown_DZ","Garage_Grey_DZ","Helipad_Civil_DZ","Helipad_Rescue_DZ","Helipad_Army_DZ","Helipad_Cross_DZ","Helipad_ParkBorder_DZ","CCTV_DZ"];
|
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ","Notebook_DZ","Water_Pump_DZ","Greenhouse_DZ","Bed_DZ","Table_DZ","VaultStorageBroken","VaultStorageBroken2","TallSafeBroken","LockboxStorageBroken","LockboxStorage2Broken","LockboxStorageWinterBroken","LockboxStorageWinter2Broken","Garage_Green_DZ","Garage_White_DZ","Garage_Brown_DZ","Garage_Grey_DZ","Helipad_Civil_DZ","Helipad_Rescue_DZ","Helipad_Army_DZ","Helipad_Cross_DZ","Helipad_ParkBorder_DZ","CCTV_DZ"];
|
||||||
|
|||||||
@@ -32961,7 +32961,7 @@
|
|||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EQUIP_APSI_BROKEN">
|
<Key ID="STR_EQUIP_APSI_BROKEN">
|
||||||
<English>Broken APSI</English>
|
<English>Broken APSI</English>
|
||||||
<English>Beschädigtes APSI</English>
|
<German>Beschädigtes APSI</German>
|
||||||
<Russian>Сломанный пси-шлем</Russian>
|
<Russian>Сломанный пси-шлем</Russian>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EQUIP_APSI_DESC">
|
<Key ID="STR_EQUIP_APSI_DESC">
|
||||||
|
|||||||
@@ -95,7 +95,9 @@ sched_lootpiles = {
|
|||||||
//diag_log format ["%1: lootpiles foreach loot to del from:%2 to:%3 old:%4 total:%5", __FILE__, sched_lp_var1, _imax, sched_lp_delqty, sched_lp_lootTotal ];
|
//diag_log format ["%1: lootpiles foreach loot to del from:%2 to:%3 old:%4 total:%5", __FILE__, sched_lp_var1, _imax, sched_lp_delqty, sched_lp_lootTotal ];
|
||||||
for "_i" from sched_lp_var1 to _imax-1 do {
|
for "_i" from sched_lp_var1 to _imax-1 do {
|
||||||
_x = sched_lp_list select _i;
|
_x = sched_lp_list select _i;
|
||||||
deleteVehicle _x;
|
if (!isNull _x) then {
|
||||||
|
deleteVehicle _x;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
sched_lp_var1 = _imax;
|
sched_lp_var1 = _imax;
|
||||||
if (_imax == sched_lp_delqty) then {
|
if (_imax == sched_lp_delqty) then {
|
||||||
|
|||||||
BIN
Server Files/Keys/DayZEpoch107.bikey
Normal file
BIN
Server Files/Keys/DayZEpoch107.bikey
Normal file
Binary file not shown.
Binary file not shown.
@@ -6,7 +6,7 @@ OnLoadIntro = "Welcome to Podagorsk";
|
|||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[] = {0,1,2};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
onPauseScript = "";
|
onPauseScript = "";
|
||||||
briefing = 0;
|
briefing = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user