Files
DayZ-Epoch/SQF/dayz_code/actions/salvage_vehicle.sqf
AirwavesMan d1670f28f4 Clean up salvage
Due to the new hitpoints system all those checks are no longer needed.
2021-04-29 21:22:14 +02:00

64 lines
2.8 KiB
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private ["_hits","_part","_color","_vehicle","_PlayerNear","_hitpoints","_hitpoint",
"_RemovedPartsArray","_damage","_cmpt","_configVeh","_damagePercent","_string","_handle","_cancel","_type"];
_vehicle = _this select 3;
dayz_myCursorTarget = _vehicle;
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 12]) > 1;
if (_PlayerNear) exitWith {dayz_myCursorTarget = objNull; localize "str_pickup_limit_5" call dayz_rollingMessages;};
_hitpoints = _vehicle call vehicle_getHitpoints;
if (count _hitpoints < 1) exitwith {};
_type = typeOf _vehicle;
_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
{
_hitpoint = _x;
_hits = [_vehicle,_hitpoint] call object_getHit;
_damage = _hits select 0;
if !(_hitpoint in _RemovedPartsArray) then {
//if (_x in ["HitFuel","HitEngine"] && _damage >= 0.89) then {_damage = 1;};
_cmpt = toArray (_hitpoint);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;
_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _hitpoint;
_part = getText(_configVeh >> "part");
if (_part == "") then {
_part = "PartGeneric";
// Handle parts not listed in RepairParts config.
// Additional vehicle addons may be loaded with non-standard hitpoint names.
{
if ([(_x select 0),_hitpoint] call fnc_inString) then {
_part = format["Part%1",(_x select 1)];
};
} count [["Engine","Engine"],["HRotor","VRotor"],["Fuel","Fueltank"],["Wheel","Wheel"],["Glass","Glass"]];
};
//get every damaged part no matter how tiny damage is!
_damagePercent = str(round(_damage * 100))+"% Damage";
if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
_color = call {
if (_damage <= 0.25) exitWith {"color='#00ff00'"}; //green
if (_damage <= 0.50) exitWith {"color='#ffff00'"}; //yellow
if (_damage <= 0.75) exitWith {"color='#ff8800'"}; //orange
"color='#ff0000'" //red
};
_string = format[localize "str_actions_repair_01",_cmpt,_damagePercent];
_string = format["<t %1>%2</t>",_color,_string]; //Remove - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\salvage.sqf",[_vehicle,_part,_hitpoint], 0, false, true];
s_player_repairActions set [count s_player_repairActions,_handle];
};
};
} count _hitpoints;
if (count _hitpoints > 0 ) then {
_cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
s_player_repairActions set [count s_player_repairActions,_cancel];
s_player_repair_crtl = 1;
};