mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
64 lines
2.8 KiB
Plaintext
64 lines
2.8 KiB
Plaintext
private ["_hits","_part","_color","_vehicle","_PlayerNear","_hitpoints","_hitpoint",
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"_RemovedPartsArray","_damage","_cmpt","_configVeh","_damagePercent","_string","_handle","_cancel","_type"];
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_vehicle = _this select 3;
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dayz_myCursorTarget = _vehicle;
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{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
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_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 12]) > 1;
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if (_PlayerNear) exitWith {dayz_myCursorTarget = objNull; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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_hitpoints = _vehicle call vehicle_getHitpoints;
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if (count _hitpoints < 1) exitwith {};
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_type = typeOf _vehicle;
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_RemovedPartsArray = ["motor","HitLF2Wheel","HitRF2Wheel","HitBody","HitMissiles","HitHull","HitVRotor","HitFuel","HitEngine"];
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{
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_hitpoint = _x;
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_hits = [_vehicle,_hitpoint] call object_getHit;
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_damage = _hits select 0;
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if !(_hitpoint in _RemovedPartsArray) then {
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//if (_x in ["HitFuel","HitEngine"] && _damage >= 0.89) then {_damage = 1;};
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_cmpt = toArray (_hitpoint);
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_cmpt set [0,20];
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_cmpt set [1,toArray ("-") select 0];
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_cmpt set [2,20];
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_cmpt = toString _cmpt;
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_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _hitpoint;
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_part = getText(_configVeh >> "part");
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if (_part == "") then {
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_part = "PartGeneric";
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// Handle parts not listed in RepairParts config.
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// Additional vehicle addons may be loaded with non-standard hitpoint names.
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{
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if ([(_x select 0),_hitpoint] call fnc_inString) then {
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_part = format["Part%1",(_x select 1)];
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};
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} count [["Engine","Engine"],["HRotor","VRotor"],["Fuel","Fueltank"],["Wheel","Wheel"],["Glass","Glass"]];
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};
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//get every damaged part no matter how tiny damage is!
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_damagePercent = str(round(_damage * 100))+"% Damage";
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if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
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_color = call {
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if (_damage <= 0.25) exitWith {"color='#00ff00'"}; //green
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if (_damage <= 0.50) exitWith {"color='#ffff00'"}; //yellow
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if (_damage <= 0.75) exitWith {"color='#ff8800'"}; //orange
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"color='#ff0000'" //red
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};
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_string = format[localize "str_actions_repair_01",_cmpt,_damagePercent];
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_string = format["<t %1>%2</t>",_color,_string]; //Remove - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\salvage.sqf",[_vehicle,_part,_hitpoint], 0, false, true];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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};
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} count _hitpoints;
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if (count _hitpoints > 0 ) then {
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_cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false];
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s_player_repairActions set [count s_player_repairActions,_cancel];
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s_player_repair_crtl = 1;
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};
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