Make UI toggleable between three options

Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
This commit is contained in:
ebaydayz
2016-03-29 19:54:19 -04:00
parent 71b975b05e
commit 91f9b3e33b
122 changed files with 977 additions and 1165 deletions

View File

@@ -24,9 +24,11 @@ DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
DZE_HeliLift = true; // Enable Epoch heli lift system
DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.