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Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark. dayz_hungerThirst was replaced with dayz_NutritionSystem
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@@ -1,5 +1,10 @@
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[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
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Some notable changes include (not a full list):
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- Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
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- Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
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- Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable
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- Water bottle breaking is disabled by default. Set dayz_waterBottleBreaking = true; in init.sqf to enable
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- New loot table format is incompatible with old loot tables. See CfgLoot\README
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- Mission.sqm and description.ext now use compact format
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- Keyboard eventhandler updated, dayz_spaceInterupt is no longer used
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@@ -7,7 +12,9 @@
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- Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee)
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- Journal is now functional for displaying stats
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- ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates
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- Status UI icons are toggleable between "vanilla","epoch","dark" set i.e. DZE_UI = "epoch"; in init.sqf
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- Dupicate functions have been renamed:
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- dayz_HungerThirst --> dayz_NutritionSystem
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- dayz_objectUID3 --> dayz_objectUID2
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- object_handleServerKilled --> vehicle_handleServerKilled
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- object_setFixServer --> fnc_veh_setFixServer
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@@ -52,12 +59,11 @@
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- usecMorphine --> PVCDZ_hlt_Morphine
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- usecPainK --> PVCDZ_hlt_PainK
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- usecTransfuse --> PVCDZ_hlt_Transfuse
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[NEW] RedRyder BB Gun by @arma2WillRobinson
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] DB Backup script. @RimBlock
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[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
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[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
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[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
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[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
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[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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