Make UI toggleable between three options

Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
This commit is contained in:
ebaydayz
2016-03-29 19:54:19 -04:00
parent 71b975b05e
commit 91f9b3e33b
122 changed files with 977 additions and 1165 deletions

View File

@@ -1,5 +1,10 @@
[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
Some notable changes include (not a full list):
- Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
- Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
- Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable
- Water bottle breaking is disabled by default. Set dayz_waterBottleBreaking = true; in init.sqf to enable
- New loot table format is incompatible with old loot tables. See CfgLoot\README
- Mission.sqm and description.ext now use compact format
- Keyboard eventhandler updated, dayz_spaceInterupt is no longer used
@@ -7,7 +12,9 @@
- Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee)
- Journal is now functional for displaying stats
- ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates
- Status UI icons are toggleable between "vanilla","epoch","dark" set i.e. DZE_UI = "epoch"; in init.sqf
- Dupicate functions have been renamed:
- dayz_HungerThirst --> dayz_NutritionSystem
- dayz_objectUID3 --> dayz_objectUID2
- object_handleServerKilled --> vehicle_handleServerKilled
- object_setFixServer --> fnc_veh_setFixServer
@@ -52,12 +59,11 @@
- usecMorphine --> PVCDZ_hlt_Morphine
- usecPainK --> PVCDZ_hlt_PainK
- usecTransfuse --> PVCDZ_hlt_Transfuse
[NEW] RedRyder BB Gun by @arma2WillRobinson
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] DB Backup script. @RimBlock
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade