mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update Maintain
- The maintain animation can be interrupted now - Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
This commit is contained in:
@@ -32,7 +32,7 @@ class PlotManagement
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x = 0.31 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "call PlotPreview;";
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onButtonClick = "[] spawn PlotPreview;";
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};
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class RscShortcutButton_7010: ZSC_RscButtonMenu
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@@ -42,7 +42,7 @@ class PlotManagement
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x = 0.41 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "'maintain' call MaintainPlot;";
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onButtonClick = "'maintain' spawn MaintainPlot;";
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};
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class RscShortcutButton_7011: ZSC_RscButtonMenu
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@@ -52,7 +52,7 @@ class PlotManagement
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x = 0.51 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "'force' call MaintainPlot;";
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onButtonClick = "'force' spawn MaintainPlot;";
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};
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class RscText_7012: ZSC_RscText
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@@ -17,12 +17,11 @@ Please see configVariables.sqf for the value of gems (DZE_GemWorthArray) and the
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*/
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private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option","_line1","_line2","_plotDialog"];
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disableSerialization;
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_maintain","_req","_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_message1","_message2","_option","_line1","_line2","_plotDialog"];
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_force;
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@@ -36,9 +35,6 @@ _objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
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_objects_filtered = [];
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_requirements = [];
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_count = 0;
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_plotDialog = findDisplay 711194;
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_line1 = _plotDialog displayCtrl 7012;
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_line2 = _plotDialog displayCtrl 7013;
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_req = {
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private ["_count","_amount","_itemText"];
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@@ -51,7 +47,7 @@ _req = {
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};
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_maintain = {
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private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo"];
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private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo","_finished"];
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_count = count (_this select 0);
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_requirements = _count call _req;
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@@ -76,34 +72,31 @@ _maintain = {
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if (!_success && _enoughMoney) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
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if (_enoughMoney) then {
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closeDialog 1;
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[player,"repair",0,false,20] call dayz_zombieSpeak;
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[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if !(_finished) exitWith {};
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_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player,_amount,_moneyInfo,false,0] call Z_payDefault};
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if (_success) then {
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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PVDZE_maintainArea = [player,1,_this select 0];
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4",_count];
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if (Z_SingleCurrency) then {
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player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,[_amount] call BIS_fnc_numberText,_itemText];
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} else {
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,_itemText,""];
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};
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_message2 = " ";
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call player_forceSave; // Call player_forceSave BEFORE the medic animation because it can override the animation and make it finish prematurely.
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player playActionNow "Medic";
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[player,"repair",0,false,20] call dayz_zombieSpeak;
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[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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if (DZE_permanentPlot) then {
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_line1 ctrlSetText _message1;
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_line2 ctrlSetText _message2;
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} else {
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_message1 call dayz_rollingMessages;
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};
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call player_forceSave;
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_message1 call dayz_rollingMessages;
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systemChat _message1;
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} else {
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systemChat localize "STR_EPOCH_TRADE_DEBUG";
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};
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@@ -113,8 +106,14 @@ _maintain = {
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} else {
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,_itemText,""];
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};
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_message2 = " ";
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if (DZE_permanentPlot) then {
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disableSerialization;
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_plotDialog = findDisplay 711194;
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_line1 = _plotDialog displayCtrl 7012;
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_line2 = _plotDialog displayCtrl 7013;
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_message2 = " ";
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_line1 ctrlSetText _message1;
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_line2 ctrlSetText _message2;
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} else {
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@@ -134,15 +133,33 @@ _maintain = {
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_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
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switch _option do {
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case "maintain": {
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call {
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if (_option == "maintain") exitwith {
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if (_count != 0) then {
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[_objects_filtered] call _maintain;
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} else {
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systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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};
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};
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case "preview": {
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if (_option == "force") exitwith {
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_count = 0;
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_objects_filtered = [];
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{
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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} count _objects;
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[_objects_filtered] call _maintain;
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};
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if (_option == "preview") exitwith {
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disableSerialization;
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_plotDialog = findDisplay 711194;
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_line1 = _plotDialog displayCtrl 7012;
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_line2 = _plotDialog displayCtrl 7013;
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if (_count == 0) then {
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_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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if (DZE_permanentPlot) then {
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@@ -178,21 +195,6 @@ switch _option do {
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};
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};
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};
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case "force": {
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_count = 0;
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_objects_filtered = [];
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{
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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} count _objects;
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[_objects_filtered] call _maintain;
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};
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};
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dayz_actionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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@@ -1,20 +1,17 @@
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//Zero Remorse, big thanks to their scripter for this!
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private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
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private ["_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
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_speed = 4; // multiplier for speed of sphere rotation/wobble
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_density = 3; // density of markers per ring
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_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
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// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
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// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
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_thePlot = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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_center = getPosASL _thePlot;
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_radius = DZE_PlotPole select 0;
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_obj = false;
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_tmp = -1;
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if (!isNil "PP_Marks") then {
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if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
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_tmp = (PP_Marks select 0) distance _thePlot;
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{ deleteVehicle _x; } count PP_Marks;
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PP_Marks = nil;
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};
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@@ -29,7 +26,7 @@ if ((isNil "PP_Marks") && (!_obj)) then {
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_axis = _obj;
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_obj setVectorUp [0, 0, 0];
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PP_Marks set [count PP_Marks, _obj];
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_angle = 0;
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_angle = 0;
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for "_idx" from 0 to _count do {
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_a = (_center select 0) + (sin(_angle)*_radius);
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_b = (_center select 1) + (cos(_angle)*_radius);
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@@ -77,4 +74,4 @@ if ((isNil "PP_Marks") && (!_obj)) then {
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PP_Marks set [count PP_Marks, _obj];
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_angle = _angle + (360/_count);
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};
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};
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};
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@@ -26075,8 +26075,8 @@
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
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<English>Success! %1 objects maintained for %2 %3</English>
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<German>Du hast %1 Objekt(e) erfolgreich saniert für %2 %3.</German>
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<Russian>Успешно! Обслужено объектов: %1 за %2 %3.</Russian>
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<German>Du hast %1 Objekt(e) erfolgreich saniert für %2 %3</German>
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<Russian>Успешно! Обслужено объектов: %1 за %2 %3</Russian>
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</Key>
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<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE">
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<English>Price to force maintain %1 objects: %2 %3</English>
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