diff --git a/SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp b/SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp
index e5f3be552..a10515ad1 100644
--- a/SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp
+++ b/SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp
@@ -32,7 +32,7 @@ class PlotManagement
x = 0.31 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
- onButtonClick = "call PlotPreview;";
+ onButtonClick = "[] spawn PlotPreview;";
};
class RscShortcutButton_7010: ZSC_RscButtonMenu
@@ -42,7 +42,7 @@ class PlotManagement
x = 0.41 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
- onButtonClick = "'maintain' call MaintainPlot;";
+ onButtonClick = "'maintain' spawn MaintainPlot;";
};
class RscShortcutButton_7011: ZSC_RscButtonMenu
@@ -52,7 +52,7 @@ class PlotManagement
x = 0.51 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
- onButtonClick = "'force' call MaintainPlot;";
+ onButtonClick = "'force' spawn MaintainPlot;";
};
class RscText_7012: ZSC_RscText
diff --git a/SQF/dayz_code/actions/maintain_area.sqf b/SQF/dayz_code/actions/maintain_area.sqf
index a4f2fd353..4f03c2543 100644
--- a/SQF/dayz_code/actions/maintain_area.sqf
+++ b/SQF/dayz_code/actions/maintain_area.sqf
@@ -17,12 +17,11 @@ Please see configVariables.sqf for the value of gems (DZE_GemWorthArray) and the
*/
-private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option","_line1","_line2","_plotDialog"];
-disableSerialization;
-
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
dayz_actionInProgress = true;
+private ["_maintain","_req","_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_message1","_message2","_option","_line1","_line2","_plotDialog"];
+
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_force;
@@ -36,9 +35,6 @@ _objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
_objects_filtered = [];
_requirements = [];
_count = 0;
-_plotDialog = findDisplay 711194;
-_line1 = _plotDialog displayCtrl 7012;
-_line2 = _plotDialog displayCtrl 7013;
_req = {
private ["_count","_amount","_itemText"];
@@ -51,7 +47,7 @@ _req = {
};
_maintain = {
- private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo"];
+ private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo","_finished"];
_count = count (_this select 0);
_requirements = _count call _req;
@@ -76,34 +72,31 @@ _maintain = {
if (!_success && _enoughMoney) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
if (_enoughMoney) then {
+
+ closeDialog 1;
+ [player,"repair",0,false,20] call dayz_zombieSpeak;
+ [player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
+
+ _finished = ["Medic",1] call fn_loopAction;
+ if !(_finished) exitWith {};
+
_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player,_amount,_moneyInfo,false,0] call Z_payDefault};
if (_success) then {
+ ["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
PVDZE_maintainArea = [player,1,_this select 0];
publicVariableServer "PVDZE_maintainArea";
- systemChat format[localize "STR_EPOCH_ACTIONS_4",_count];
if (Z_SingleCurrency) then {
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,[_amount] call BIS_fnc_numberText,_itemText];
} else {
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,_itemText,""];
};
- _message2 = " ";
- call player_forceSave; // Call player_forceSave BEFORE the medic animation because it can override the animation and make it finish prematurely.
-
- player playActionNow "Medic";
- [player,"repair",0,false,20] call dayz_zombieSpeak;
- [player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
- ["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
-
- if (DZE_permanentPlot) then {
- _line1 ctrlSetText _message1;
- _line2 ctrlSetText _message2;
- } else {
- _message1 call dayz_rollingMessages;
- };
+ call player_forceSave;
+ _message1 call dayz_rollingMessages;
+ systemChat _message1;
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
@@ -113,8 +106,14 @@ _maintain = {
} else {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,_itemText,""];
};
- _message2 = " ";
+
if (DZE_permanentPlot) then {
+ disableSerialization;
+
+ _plotDialog = findDisplay 711194;
+ _line1 = _plotDialog displayCtrl 7012;
+ _line2 = _plotDialog displayCtrl 7013;
+ _message2 = " ";
_line1 ctrlSetText _message1;
_line2 ctrlSetText _message2;
} else {
@@ -134,15 +133,33 @@ _maintain = {
_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
-switch _option do {
- case "maintain": {
+call {
+ if (_option == "maintain") exitwith {
if (_count != 0) then {
[_objects_filtered] call _maintain;
} else {
systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
};
};
- case "preview": {
+ if (_option == "force") exitwith {
+ _count = 0;
+ _objects_filtered = [];
+ {
+ _objectUID = _x getVariable ["ObjectUID","0"];
+ _objectID = _x getVariable ["ObjectID","0"];
+ _objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
+ _count = _count + 1;
+ } count _objects;
+
+ [_objects_filtered] call _maintain;
+ };
+ if (_option == "preview") exitwith {
+ disableSerialization;
+
+ _plotDialog = findDisplay 711194;
+ _line1 = _plotDialog displayCtrl 7012;
+ _line2 = _plotDialog displayCtrl 7013;
+
if (_count == 0) then {
_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
if (DZE_permanentPlot) then {
@@ -178,21 +195,6 @@ switch _option do {
};
};
};
- case "force": {
- _count = 0;
- _objects_filtered = [];
- {
- _objectUID = _x getVariable ["ObjectUID","0"];
- _objectID = _x getVariable ["ObjectID","0"];
- _objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
- _count = _count + 1;
- } count _objects;
-
- [_objects_filtered] call _maintain;
- };
};
dayz_actionInProgress = false;
-s_player_maintain_area = -1;
-s_player_maintain_area_force = -1;
-s_player_maintain_area_preview = -1;
diff --git a/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf b/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
index 980dec9ce..4107ec6d0 100644
--- a/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
+++ b/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
@@ -1,20 +1,17 @@
//Zero Remorse, big thanks to their scripter for this!
-private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
+private ["_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
-_speed = 4; // multiplier for speed of sphere rotation/wobble
_density = 3; // density of markers per ring
_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
-// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
+// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
_thePlot = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
_center = getPosASL _thePlot;
_radius = DZE_PlotPole select 0;
_obj = false;
-_tmp = -1;
if (!isNil "PP_Marks") then {
if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
- _tmp = (PP_Marks select 0) distance _thePlot;
{ deleteVehicle _x; } count PP_Marks;
PP_Marks = nil;
};
@@ -29,7 +26,7 @@ if ((isNil "PP_Marks") && (!_obj)) then {
_axis = _obj;
_obj setVectorUp [0, 0, 0];
PP_Marks set [count PP_Marks, _obj];
- _angle = 0;
+ _angle = 0;
for "_idx" from 0 to _count do {
_a = (_center select 0) + (sin(_angle)*_radius);
_b = (_center select 1) + (cos(_angle)*_radius);
@@ -77,4 +74,4 @@ if ((isNil "PP_Marks") && (!_obj)) then {
PP_Marks set [count PP_Marks, _obj];
_angle = _angle + (360/_count);
};
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index a169f6344..55466b281 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -26075,8 +26075,8 @@
Success! %1 objects maintained for %2 %3
- Du hast %1 Objekt(e) erfolgreich saniert für %2 %3.
- Успешно! Обслужено объектов: %1 за %2 %3.
+ Du hast %1 Objekt(e) erfolgreich saniert für %2 %3
+ Успешно! Обслужено объектов: %1 за %2 %3
Price to force maintain %1 objects: %2 %3