Update Maintain

- The maintain animation can be interrupted now
- Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
This commit is contained in:
AirwavesMan
2020-09-08 16:02:53 +02:00
parent ed998db9f7
commit 910ab43a01
4 changed files with 52 additions and 53 deletions

View File

@@ -32,7 +32,7 @@ class PlotManagement
x = 0.31 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
onButtonClick = "call PlotPreview;";
onButtonClick = "[] spawn PlotPreview;";
};
class RscShortcutButton_7010: ZSC_RscButtonMenu
@@ -42,7 +42,7 @@ class PlotManagement
x = 0.41 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
onButtonClick = "'maintain' call MaintainPlot;";
onButtonClick = "'maintain' spawn MaintainPlot;";
};
class RscShortcutButton_7011: ZSC_RscButtonMenu
@@ -52,7 +52,7 @@ class PlotManagement
x = 0.51 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
onButtonClick = "'force' call MaintainPlot;";
onButtonClick = "'force' spawn MaintainPlot;";
};
class RscText_7012: ZSC_RscText

View File

@@ -17,12 +17,11 @@ Please see configVariables.sqf for the value of gems (DZE_GemWorthArray) and the
*/
private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option","_line1","_line2","_plotDialog"];
disableSerialization;
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_maintain","_req","_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_message1","_message2","_option","_line1","_line2","_plotDialog"];
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_force;
@@ -36,9 +35,6 @@ _objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
_objects_filtered = [];
_requirements = [];
_count = 0;
_plotDialog = findDisplay 711194;
_line1 = _plotDialog displayCtrl 7012;
_line2 = _plotDialog displayCtrl 7013;
_req = {
private ["_count","_amount","_itemText"];
@@ -51,7 +47,7 @@ _req = {
};
_maintain = {
private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo"];
private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo","_finished"];
_count = count (_this select 0);
_requirements = _count call _req;
@@ -76,34 +72,31 @@ _maintain = {
if (!_success && _enoughMoney) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
if (_enoughMoney) then {
closeDialog 1;
[player,"repair",0,false,20] call dayz_zombieSpeak;
[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if !(_finished) exitWith {};
_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player,_amount,_moneyInfo,false,0] call Z_payDefault};
if (_success) then {
["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
PVDZE_maintainArea = [player,1,_this select 0];
publicVariableServer "PVDZE_maintainArea";
systemChat format[localize "STR_EPOCH_ACTIONS_4",_count];
if (Z_SingleCurrency) then {
player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,[_amount] call BIS_fnc_numberText,_itemText];
} else {
_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,_itemText,""];
};
_message2 = " ";
call player_forceSave; // Call player_forceSave BEFORE the medic animation because it can override the animation and make it finish prematurely.
player playActionNow "Medic";
[player,"repair",0,false,20] call dayz_zombieSpeak;
[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
if (DZE_permanentPlot) then {
_line1 ctrlSetText _message1;
_line2 ctrlSetText _message2;
} else {
_message1 call dayz_rollingMessages;
};
call player_forceSave;
_message1 call dayz_rollingMessages;
systemChat _message1;
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
@@ -113,8 +106,14 @@ _maintain = {
} else {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,_itemText,""];
};
_message2 = " ";
if (DZE_permanentPlot) then {
disableSerialization;
_plotDialog = findDisplay 711194;
_line1 = _plotDialog displayCtrl 7012;
_line2 = _plotDialog displayCtrl 7013;
_message2 = " ";
_line1 ctrlSetText _message1;
_line2 ctrlSetText _message2;
} else {
@@ -134,15 +133,33 @@ _maintain = {
_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
switch _option do {
case "maintain": {
call {
if (_option == "maintain") exitwith {
if (_count != 0) then {
[_objects_filtered] call _maintain;
} else {
systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
};
};
case "preview": {
if (_option == "force") exitwith {
_count = 0;
_objects_filtered = [];
{
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
} count _objects;
[_objects_filtered] call _maintain;
};
if (_option == "preview") exitwith {
disableSerialization;
_plotDialog = findDisplay 711194;
_line1 = _plotDialog displayCtrl 7012;
_line2 = _plotDialog displayCtrl 7013;
if (_count == 0) then {
_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
if (DZE_permanentPlot) then {
@@ -178,21 +195,6 @@ switch _option do {
};
};
};
case "force": {
_count = 0;
_objects_filtered = [];
{
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
} count _objects;
[_objects_filtered] call _maintain;
};
};
dayz_actionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1;

View File

@@ -1,7 +1,6 @@
//Zero Remorse, big thanks to their scripter for this!
private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
private ["_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
_speed = 4; // multiplier for speed of sphere rotation/wobble
_density = 3; // density of markers per ring
_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
@@ -10,11 +9,9 @@ _thePlot = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15])
_center = getPosASL _thePlot;
_radius = DZE_PlotPole select 0;
_obj = false;
_tmp = -1;
if (!isNil "PP_Marks") then {
if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
_tmp = (PP_Marks select 0) distance _thePlot;
{ deleteVehicle _x; } count PP_Marks;
PP_Marks = nil;
};

View File

@@ -26075,8 +26075,8 @@
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS">
<English>Success! %1 objects maintained for %2 %3</English>
<German>Du hast %1 Objekt(e) erfolgreich saniert für %2 %3.</German>
<Russian>Успешно! Обслужено объектов: %1 за %2 %3.</Russian>
<German>Du hast %1 Objekt(e) erfolgreich saniert für %2 %3</German>
<Russian>Успешно! Обслужено объектов: %1 за %2 %3</Russian>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_FORCE">
<English>Price to force maintain %1 objects: %2 %3</English>