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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-11 18:52:56 +03:00
Update Maintain
- The maintain animation can be interrupted now - Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
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@@ -1,20 +1,17 @@
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//Zero Remorse, big thanks to their scripter for this!
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private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
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private ["_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
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_speed = 4; // multiplier for speed of sphere rotation/wobble
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_density = 3; // density of markers per ring
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_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
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// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
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// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
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_thePlot = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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_center = getPosASL _thePlot;
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_radius = DZE_PlotPole select 0;
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_obj = false;
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_tmp = -1;
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if (!isNil "PP_Marks") then {
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if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
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_tmp = (PP_Marks select 0) distance _thePlot;
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{ deleteVehicle _x; } count PP_Marks;
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PP_Marks = nil;
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};
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@@ -29,7 +26,7 @@ if ((isNil "PP_Marks") && (!_obj)) then {
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_axis = _obj;
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_obj setVectorUp [0, 0, 0];
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PP_Marks set [count PP_Marks, _obj];
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_angle = 0;
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_angle = 0;
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for "_idx" from 0 to _count do {
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_a = (_center select 0) + (sin(_angle)*_radius);
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_b = (_center select 1) + (cos(_angle)*_radius);
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@@ -77,4 +74,4 @@ if ((isNil "PP_Marks") && (!_obj)) then {
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PP_Marks set [count PP_Marks, _obj];
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_angle = _angle + (360/_count);
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};
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};
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};
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