mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
Update Maintain
- The maintain animation can be interrupted now - Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
This commit is contained in:
@@ -17,12 +17,11 @@ Please see configVariables.sqf for the value of gems (DZE_GemWorthArray) and the
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*/
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private ["_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option","_line1","_line2","_plotDialog"];
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disableSerialization;
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_maintain","_req","_objectID","_objectUID","_target","_objects","_requirements","_count","_objects_filtered","_message1","_message2","_option","_line1","_line2","_plotDialog"];
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_force;
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@@ -36,9 +35,6 @@ _objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
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_objects_filtered = [];
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_requirements = [];
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_count = 0;
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_plotDialog = findDisplay 711194;
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_line1 = _plotDialog displayCtrl 7012;
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_line2 = _plotDialog displayCtrl 7013;
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_req = {
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private ["_count","_amount","_itemText"];
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@@ -51,7 +47,7 @@ _req = {
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};
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_maintain = {
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private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo"];
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private ["_requirements","_count","_amount","_itemText","_wealth","_success","_message1","_message2","_enoughMoney","_moneyInfo","_finished"];
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_count = count (_this select 0);
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_requirements = _count call _req;
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@@ -76,34 +72,31 @@ _maintain = {
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if (!_success && _enoughMoney) exitWith { systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"; }; // Not enough room in gear or bag to accept change
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if (_enoughMoney) then {
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closeDialog 1;
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[player,"repair",0,false,20] call dayz_zombieSpeak;
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[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if !(_finished) exitWith {};
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_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player,_amount,_moneyInfo,false,0] call Z_payDefault};
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if (_success) then {
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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PVDZE_maintainArea = [player,1,_this select 0];
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publicVariableServer "PVDZE_maintainArea";
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systemChat format[localize "STR_EPOCH_ACTIONS_4",_count];
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if (Z_SingleCurrency) then {
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player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,[_amount] call BIS_fnc_numberText,_itemText];
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} else {
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_message1 = format [localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS",_count,_itemText,""];
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};
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_message2 = " ";
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call player_forceSave; // Call player_forceSave BEFORE the medic animation because it can override the animation and make it finish prematurely.
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player playActionNow "Medic";
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[player,"repair",0,false,20] call dayz_zombieSpeak;
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[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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if (DZE_permanentPlot) then {
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_line1 ctrlSetText _message1;
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_line2 ctrlSetText _message2;
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} else {
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_message1 call dayz_rollingMessages;
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};
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call player_forceSave;
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_message1 call dayz_rollingMessages;
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systemChat _message1;
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} else {
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systemChat localize "STR_EPOCH_TRADE_DEBUG";
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};
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@@ -113,8 +106,14 @@ _maintain = {
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} else {
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_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,_itemText,""];
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};
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_message2 = " ";
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if (DZE_permanentPlot) then {
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disableSerialization;
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_plotDialog = findDisplay 711194;
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_line1 = _plotDialog displayCtrl 7012;
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_line2 = _plotDialog displayCtrl 7013;
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_message2 = " ";
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_line1 ctrlSetText _message1;
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_line2 ctrlSetText _message2;
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} else {
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@@ -134,15 +133,33 @@ _maintain = {
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_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
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switch _option do {
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case "maintain": {
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call {
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if (_option == "maintain") exitwith {
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if (_count != 0) then {
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[_objects_filtered] call _maintain;
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} else {
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systemChat localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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};
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};
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case "preview": {
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if (_option == "force") exitwith {
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_count = 0;
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_objects_filtered = [];
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{
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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} count _objects;
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[_objects_filtered] call _maintain;
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};
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if (_option == "preview") exitwith {
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disableSerialization;
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_plotDialog = findDisplay 711194;
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_line1 = _plotDialog displayCtrl 7012;
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_line2 = _plotDialog displayCtrl 7013;
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if (_count == 0) then {
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_message1 = localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_NONE";
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if (DZE_permanentPlot) then {
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@@ -178,21 +195,6 @@ switch _option do {
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};
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};
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};
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case "force": {
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_count = 0;
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_objects_filtered = [];
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{
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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} count _objects;
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[_objects_filtered] call _maintain;
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};
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};
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dayz_actionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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