mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -8,7 +8,7 @@
|
|||||||
condition = "(['Repair',this] call userActionConditions)";\
|
condition = "(['Repair',this] call userActionConditions)";\
|
||||||
statement = "this call player_repairVehicle;";\
|
statement = "this call player_repairVehicle;";\
|
||||||
hideOnUse = 0
|
hideOnUse = 0
|
||||||
|
|
||||||
#define ACTION_SALVAGE displayName = $STR_ACTIONS_SALVAGEVEH;\
|
#define ACTION_SALVAGE displayName = $STR_ACTIONS_SALVAGEVEH;\
|
||||||
displayNameDefault = $STR_ACTIONS_SALVAGEVEH;\
|
displayNameDefault = $STR_ACTIONS_SALVAGEVEH;\
|
||||||
priority = 0;\
|
priority = 0;\
|
||||||
@@ -29,4 +29,13 @@
|
|||||||
onlyForPlayer = 1;\
|
onlyForPlayer = 1;\
|
||||||
shortcut = "";\
|
shortcut = "";\
|
||||||
condition = "(['PushPlane',this] call userActionConditions)";\
|
condition = "(['PushPlane',this] call userActionConditions)";\
|
||||||
statement = "this call player_pushPlane;"
|
statement = "this call player_pushPlane;"
|
||||||
|
|
||||||
|
#define ACTION_REARM priority = 3;\
|
||||||
|
radius = 3;\
|
||||||
|
position = "camera";\
|
||||||
|
showWindow = 0;\
|
||||||
|
onlyForPlayer = 1;\
|
||||||
|
shortcut = "reloadMagazine";\
|
||||||
|
condition = "(['AddAmmo',this] call userActionConditions)";\
|
||||||
|
hideOnUse = 1
|
||||||
|
|||||||
@@ -26,6 +26,8 @@ _show = switch _action do {
|
|||||||
//case "ObjectUpgrade": {CAN_DO && !IN_VEHICLE && !(_object getVariable["BuildLock",false])};
|
//case "ObjectUpgrade": {CAN_DO && !IN_VEHICLE && !(_object getVariable["BuildLock",false])};
|
||||||
//case "ObjectMaintenance": {CAN_DO && !IN_VEHICLE && (_object getVariable["Maintenance",false] or IS_DAMAGED)};
|
//case "ObjectMaintenance": {CAN_DO && !IN_VEHICLE && (_object getVariable["Maintenance",false] or IS_DAMAGED)};
|
||||||
//case "ObjectDisassembly": {CAN_DO && !IN_VEHICLE && HAS_TOOLBOX && !(_object getVariable["BuildLock",false]) && (((getPlayerUID player) in (_object getVariable["ownerArray",[]])) or (count (_object getVariable["ownerArray",[]]) == 0) or (typeOf _object in ["WoodenFence_1_foundation","WoodenGate_foundation"]))};
|
//case "ObjectDisassembly": {CAN_DO && !IN_VEHICLE && HAS_TOOLBOX && !(_object getVariable["BuildLock",false]) && (((getPlayerUID player) in (_object getVariable["ownerArray",[]])) or (count (_object getVariable["ownerArray",[]]) == 0) or (typeOf _object in ["WoodenFence_1_foundation","WoodenGate_foundation"]))};
|
||||||
|
//Turrets
|
||||||
|
//case "AddAmmo": {IS_ALIVE && CAN_DO && IN_VEHICLE && (((assignedVehicleRole player) select 0) == 'Turret')};
|
||||||
default {false};
|
default {false};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
private ["_projectile","_unit","_ammo"];
|
private ["_projectile","_unit","_ammo","_audible","_caliber","_distance"];
|
||||||
|
|
||||||
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
|
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
|
||||||
_unit = _this select 0;
|
_unit = _this select 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user