Add Barrett MRAD, Sten MK

Thx @helion4
This commit is contained in:
A Man
2020-04-15 13:39:59 +02:00
parent 4e04c55594
commit 8ebfba083e
15 changed files with 222 additions and 20 deletions

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@@ -168,6 +168,7 @@ class CfgWeapons
#include "Rifles\TMP.hpp"
#include "Rifles\UMP.hpp"
#include "Rifles\P90.hpp"
#include "Rifles\Sten.hpp"
class M16A2;
class M16A2GL;
@@ -204,6 +205,7 @@ class CfgWeapons
#include "Rifles\M4SPR.hpp"
#include "Rifles\M200CheyTac.hpp"
#include "Rifles\WA2000.hpp"
#include "Rifles\BarrettMRAD.hpp"
/* PISTOLS */

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@@ -0,0 +1,67 @@
class Barrett_MRAD_Iron_DZ: m107
{
scope = public;
type = WeaponSlotPrimary;
canlock = 0;
autoFire = 0;
displayname = $STR_DZ_WPN_BARETT_MRAD_IRON_NAME;
descriptionShort = $STR_DZ_WPN_BARETT_MRAD_DESC;
model = "\z\addons\dayz_epoch_w\mrad\h4_mrad.p3d";
picture = "\z\addons\dayz_epoch_w\mrad\data\W_mrad_CA.paa";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\Data\Anim\M107b.rtm"};
magazines[] = {10Rnd_86x70_MRAD};
modelOptics = "-";
optics = false;
class OpticsModes
{
class Ironsights
{
opticsID = 1;
useModelOptics = false;
opticsFlare = false;
opticsDisablePeripherialVision = false;
opticsZoomMin = 0.25;
opticsZoomMax = 1.1;
opticsZoomInit = 0.5;
distanceZoomMin = 100;
distanceZoomMax = 100;
memoryPointCamera = "eye";
visionMode[] = {};
opticsPPEffects[] = {};
cameraDir = "";
};
};
class Attachments
{
Attachment_CCO = "Barrett_MRAD_CCO_DZ";
};
};
class Barrett_MRAD_CCO_DZ: Barrett_MRAD_Iron_DZ
{
displayname = $STR_DZ_WPN_BARETT_MRAD_CCO_NAME;
model = "\z\addons\dayz_epoch_w\mrad\h4_mrad_aim.p3d";
class Attachments {};
class ItemActions
{
class RemoveCCO
{
text = $STR_DZ_ATT_CCO_RMVE;
script = "; ['Attachment_CCO',_id,'Barrett_MRAD_Iron_DZ'] call player_removeAttachment";
};
};
};
class Barrett_MRAD_Sniper_DZ: m107
{
scope = public;
type = WeaponSlotPrimary;
canlock = 0;
autoFire = 0;
magazines[] = {10Rnd_86x70_MRAD};
displayname = $STR_DZ_WPN_BARETT_MRAD_SNIPER_NAME;
descriptionShort = $STR_DZ_WPN_BARETT_MRAD_DESC;
model = "\z\addons\dayz_epoch_w\mrad\h4_mrad.p3d";
picture = "\z\addons\dayz_epoch_w\mrad\data\W_mrad_CA.paa";
};

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@@ -43,7 +43,6 @@ class L115A3_Base : Rifle
maxRange = 1500;
maxRangeProbab = 0.05;
};
/// type = WeaponSlotPrimary + WeaponSlotSecondary;
};
class L115A3_DZ : L115A3_Base

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@@ -0,0 +1,39 @@
class Sten_MK_DZ: MP5A5
{
scope = public;
model = "z\addons\dayz_epoch_w\sten\h4_sten.p3d";
displayName = $STR_DZ_WPN_STEN_MK_NAME;
picture = "\z\addons\dayz_epoch_w\sten\data\W_sten_CA.paa";
magazines[] = {32Rnd_9x19_STEN};
descriptionShort = $STR_DZ_WPN_STEN_MK_DESC;
UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
fireLightDuration = 0.000;
fireLightIntensity = 0.000;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",db-25,1,25};
distanceZoomMin = 50;
distanceZoomMax = 50;
handAnim[] ={"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"};
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\addons\dayz_epoch_w\sten\data\dze_sten_01_co.paa"};
modes[] = {FullAuto};
class FullAuto : Mode_FullAuto
{
begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
soundBegin[] = {begin1,0.5, begin2,0.5};
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
aiRateOfFire = 0.001;
dispersion = 0.003; //0.007;
minRange = 0;
minRangeProbab = 0.20;
midRange = 7;
midRangeProbab = 0.7;
maxRange = 15;
maxRangeProbab = 0.05;
};
};