mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix humanity hit for units in vehicles
The only change is a removal of this check and the corresponding
tabs/spacing:
if (_object == player) then {
That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
This commit is contained in:
@@ -3,10 +3,9 @@ _object = _this select 0;
|
|||||||
_change = _this select 1;
|
_change = _this select 1;
|
||||||
_wait = if (count _this > 2) then { _this select 2 } else { 0 };
|
_wait = if (count _this > 2) then { _this select 2 } else { 0 };
|
||||||
|
|
||||||
if (_object == player) then {
|
_humanity = (player getVariable["humanity",0]) + _change;
|
||||||
_humanity = (player getVariable["humanity",0]) + _change;
|
player setVariable["humanity",_humanity,true];
|
||||||
player setVariable["humanity",_humanity,true];
|
if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" seconds w/o loosing humanity
|
||||||
if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" seconds w/o loosing humanity
|
|
||||||
if ((_humanity > -2000) and (_wait > 0)) then {
|
if ((_humanity > -2000) and (_wait > 0)) then {
|
||||||
// player setVariable ["freeTarget",true,true];
|
// player setVariable ["freeTarget",true,true];
|
||||||
player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) + _wait)];
|
player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) + _wait)];
|
||||||
@@ -22,54 +21,53 @@ if (_object == player) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
/* Humanity morphing disabled on Epoch to avoid loss of purchased clothing
|
/* Humanity morphing disabled on Epoch to avoid loss of purchased clothing
|
||||||
|
|
||||||
//add humanity cap both ways
|
//add humanity cap both ways
|
||||||
//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
|
//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
|
||||||
//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
|
//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
|
||||||
|
|
||||||
_model = typeOf player;
|
_model = typeOf player;
|
||||||
|
|
||||||
//if model will not be changed by humanity
|
//if model will not be changed by humanity
|
||||||
if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
|
if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
|
||||||
|
|
||||||
//Not sure if this will work needs testing
|
//Not sure if this will work needs testing
|
||||||
_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
|
_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
|
||||||
_isMenH = _model == "Survivor3_DZ";
|
_isMenH = _model == "Survivor3_DZ";
|
||||||
_isMenB = _model == "Bandit1_DZ";
|
_isMenB = _model == "Bandit1_DZ";
|
||||||
_isWomen = _model == "SurvivorW2_DZ";
|
_isWomen = _model == "SurvivorW2_DZ";
|
||||||
_isWomenH = _model == "SurvivorW3_DZ"; //TODO
|
_isWomenH = _model == "SurvivorW3_DZ"; //TODO
|
||||||
_isWomenB = _model == "BanditW1_DZ";
|
_isWomenB = _model == "BanditW1_DZ";
|
||||||
|
|
||||||
// Bandit
|
// Bandit
|
||||||
if (_humanity <= -2000) then {
|
if (_humanity <= -2000) then {
|
||||||
if (_isMen || _isMenH) then {
|
if (_isMen || _isMenH) then {
|
||||||
[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
|
[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
|
||||||
};
|
};
|
||||||
if (_isWomen || _isWomenH) then {
|
if (_isWomen || _isWomenH) then {
|
||||||
[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
|
[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
//Survivor
|
//Survivor
|
||||||
if (_humanity > -2000 && _humanity <= 5000) then {
|
if (_humanity > -2000 && _humanity <= 5000) then {
|
||||||
if (_isMenH || _isMenB) then {
|
if (_isMenH || _isMenB) then {
|
||||||
[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
|
[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
|
||||||
};
|
};
|
||||||
if (_isWomenH || _isWomenB) then {
|
if (_isWomenH || _isWomenB) then {
|
||||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Hero
|
// Hero
|
||||||
if (_humanity > 5000) then {
|
if (_humanity > 5000) then {
|
||||||
if (_isMen || _isMenB) then {
|
if (_isMen || _isMenB) then {
|
||||||
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
|
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
|
||||||
};
|
};
|
||||||
if (_isWomenB) then {
|
if (_isWomenB) then {
|
||||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||||
};
|
};
|
||||||
};
|
|
||||||
|
|
||||||
*/
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
*/
|
||||||
Reference in New Issue
Block a user