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Automatically add player to door management
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@@ -129,10 +129,17 @@ if ((count _upgrade) > 0) then {
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if (_ownerID == "0") then { _ownerID = [player] call FNC_GetPlayerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
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_object setVariable ["ownerPUID",_ownerID,true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
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if (_lockable == 3) then {
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_object setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
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PVDZ_veh_Save = [_object,"gear"];
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};
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player];
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};
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publicVariableServer "PVDZE_obj_Swap";
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if (!isNil "PVDZ_veh_Save") then {
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publicVariableServer "PVDZ_veh_Save";
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};
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player reveal _object;
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