Files
DayZ-Epoch/SQF/dayz_code/actions/player_upgrade.sqf
2016-07-21 19:34:42 -04:00

163 lines
5.3 KiB
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/*
DayZ Base Building Upgrades
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
// get cursortarget from addaction
_obj = _this select 3;
// Find objectID
_objectID = _obj getVariable ["ObjectID","0"];
// Find objectUID
_objectUID = _obj getVariable ["ObjectUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
// Get classname
_classname = typeOf _obj;
// Find display name
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
// Find next upgrade
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
if ((count _upgrade) > 0) then {
_newclassname = _upgrade select 0;
_lockable = 0;
if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then {
_lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
};
_requirements = _upgrade select 1;
_missingQty = 0;
_missing = "";
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirements;
if (_proceed) then {
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
} forEach _requirements;
// all parts removed proceed
if (_tobe_removed_total == _removed_total) then {
// Get position
_location = _obj getVariable["OEMPos",(getposATL _obj)];
// Get direction
_dir = getDir _obj;
// Get vector
_vector = [(vectorDir _obj),(vectorUp _obj)];
// Current charID
_objectCharacterID = _obj getVariable ["CharacterID","0"];
_classname = _newclassname;
// Create new object
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
// Set direction
_object setDir _dir;
_object setVariable["memDir",_dir,true];
// Set vector
_object setVectorDirAndUp _vector;
// Set location
_object setPosATL _location;
if (_lockable == 3) then {
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
_objectCharacterID = _combination;
format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
};
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0") then { _ownerID = [player] call FNC_GetPlayerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
_object setVariable ["ownerPUID",_ownerID,true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
if (_lockable == 3) then {
_object setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
PVDZ_veh_Save = [_object,"gear"];
};
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player];
};
publicVariableServer "PVDZE_obj_Swap";
if (!isNil "PVDZ_veh_Save") then {
publicVariableServer "PVDZ_veh_Save";
};
player reveal _object;
} else {
{player addMagazine _x;} count _temp_removed_array;
format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_82" call dayz_rollingMessages;
};
DZE_ActionInProgress = false;
s_player_upgrade_build = -1;