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Fix dayz_lastSave variable again
Continuation ofbca17aa. This variable is set in player_forceSave and uses diag_tickTime. Vanilla commits:f8c88502e898af0ed8b9
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@@ -9,6 +9,7 @@
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[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
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[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
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[FIXED] Player no longer does medic animation after triggering a single use trap.
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[FIXED] Player no longer does medic animation after triggering a single use trap.
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[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
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[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
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[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -604,7 +604,7 @@ if (!isDedicated) then {
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dayz_disVisual = 0;
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dayz_disVisual = 0;
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dayz_firedCooldown = 0;
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dayz_firedCooldown = 0;
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dayz_damageCounter = time;
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dayz_damageCounter = time;
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dayz_lastSave = time;
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dayz_lastSave = diag_tickTime;
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dayz_isSwimming = true;
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dayz_isSwimming = true;
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dayz_currentDay = 0;
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dayz_currentDay = 0;
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dayz_hasLight = false;
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dayz_hasLight = false;
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