diff --git a/CHANGE LOG 1.0.6.2.txt b/CHANGE LOG 1.0.6.2.txt index e6f26b146..cce729b64 100644 --- a/CHANGE LOG 1.0.6.2.txt +++ b/CHANGE LOG 1.0.6.2.txt @@ -9,6 +9,7 @@ [FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering. [FIXED] Player no longer does medic animation after triggering a single use trap. [FIXED] Removing a trap with no room in your gear will no longer delete the trap. +[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time. [NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017) [FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions. diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 8d1694da0..29b062d5a 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -604,7 +604,7 @@ if (!isDedicated) then { dayz_disVisual = 0; dayz_firedCooldown = 0; dayz_damageCounter = time; - dayz_lastSave = time; + dayz_lastSave = diag_tickTime; dayz_isSwimming = true; dayz_currentDay = 0; dayz_hasLight = false;