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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
fixes part 2
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@@ -22,12 +22,8 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -85,14 +85,13 @@ _key call server_hiveWrite;
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_object setVariable ["CharacterID", _characterID, true];
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_object attachTo [_object_para, [0,0,-1.6]];
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sleep 1.0;
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WaitUntil{(getpos _object select 2) < 0.1};
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detach _object;
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deleteVehicle _object_para;
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if(DZE_TRADER_SPAWNMODE) then {
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_object attachTo [_object_para, [0,0,-1.6]];
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sleep 1.0;
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WaitUntil{(getpos _object select 2) < 0.1};
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detach _object;
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deleteVehicle _object_para;
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};
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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@@ -1,3 +1,3 @@
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// Sample Hello World
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[nil,nil,"per",rTITLETEXT,"Welcome to DayzEpoch.com","PLAIN DOWN"] call RE;
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[nil,nil,"per",rTITLETEXT,"Welcome to DayzEpoch","PLAIN DOWN"] call RE;
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