Fix mine detection in death messages again

This commit is contained in:
ebaydayz
2016-09-30 20:06:18 -04:00
parent 1fb0b1004d
commit 88c1b83c31
5 changed files with 9 additions and 10 deletions

View File

@@ -605,7 +605,7 @@ if (!isDedicated) then {
death_4 = "";
};
death_1 = format["<t align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
death_1 = format["<t size='.8' align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t size='.8' align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
death_1_time = diag_ticktime;
_message = format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4];
[_message,safeZoneX,safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;