Fix mine detection in death messages again

This commit is contained in:
ebaydayz
2016-09-30 20:06:18 -04:00
parent 1fb0b1004d
commit 88c1b83c31
5 changed files with 9 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
private ["_pos","_display","_body","_playerID","_array","_source","_method","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup","_model","_infected","_distance","_sourceVehicle","_sourceWeapon","_sourceName","_ammo"];
private ["_pos","_display","_body","_playerID","_array","_source","_method","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup","_model","_infected","_distance","_sourceVehicleType","_sourceWeapon","_sourceName","_ammo"];
disableSerialization;
if (deathHandled) exitWith {};
deathHandled = true;
@@ -39,10 +39,10 @@ if (count _this > 0) then {
if (!isNull _source) then {
if (!isNull _body) then {_distance = round (_body distance _source);};
_sourceVehicle = vehicle _source;
_sourceWeapon = if (_sourceVehicle != _source) then {typeOf _sourceVehicle} else {currentWeapon _source};
_sourceVehicleType = typeOf (vehicle _source);
_sourceWeapon = if (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship") then {_sourceVehicleType} else {currentWeapon _source};
if (_sourceWeapon == "Throw") then {_sourceWeapon = (weaponState _source) select 3;};
if (_ammo in ["PipeBomb","RunOver"]) then {_sourceWeapon = _ammo;}; // Mine or Satchel
if (_ammo in ["PipeBomb","Mine","MineE"]) then {_sourceWeapon = _ammo;};
if (alive _source) then {
_sourceName = if (isPlayer _source) then {name _source} else {localize "STR_EPOCH_AI"};
};