Fix mine detection in death messages again

This commit is contained in:
ebaydayz
2016-09-30 20:06:18 -04:00
parent 1fb0b1004d
commit 88c1b83c31
5 changed files with 9 additions and 10 deletions

View File

@@ -5,7 +5,7 @@ scriptName "Functions\misc\fn_damageHandler.sqf";
- Function
- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
************************************************************/
private ["_HitBy","_end","_unit","_hit","_damage","_unconscious","_source","_ammo","_Viralzed","_isMinor","_isHeadHit","_isPlayer","_isBandit","_punishment","_humanityHit","_myKills","_wpst","_sourceDist","_sourceWeap","_scale","_type","_nrj","_rndPain","_hitPain","_wound","_isHit","_isbleeding","_rndBleed","_hitBleed","_isInjured","_lowBlood","_rndInfection","_hitInfection","_isCardiac","_chance","_falling","_model","_isZombieHit"];
private ["_HitBy","_end","_unit","_hit","_damage","_unconscious","_source","_ammo","_Viralzed","_isMinor","_isHeadHit","_isPlayer","_isBandit","_punishment","_humanityHit","_myKills","_wpst","_sourceDist","_sourceWeap","_scale","_type","_nrj","_rndPain","_hitPain","_wound","_isHit","_isbleeding","_rndBleed","_hitBleed","_isInjured","_lowBlood","_rndInfection","_hitInfection","_isCardiac","_chance","_falling","_model","_isZombieHit","_sourceType","_sourceVehicleType"];
_unit = _this select 0;
_hit = _this select 1;
_damage = _this select 2;

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@@ -1,4 +1,4 @@
private ["_pos","_display","_body","_playerID","_array","_source","_method","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup","_model","_infected","_distance","_sourceVehicle","_sourceWeapon","_sourceName","_ammo"];
private ["_pos","_display","_body","_playerID","_array","_source","_method","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup","_model","_infected","_distance","_sourceVehicleType","_sourceWeapon","_sourceName","_ammo"];
disableSerialization;
if (deathHandled) exitWith {};
deathHandled = true;
@@ -39,10 +39,10 @@ if (count _this > 0) then {
if (!isNull _source) then {
if (!isNull _body) then {_distance = round (_body distance _source);};
_sourceVehicle = vehicle _source;
_sourceWeapon = if (_sourceVehicle != _source) then {typeOf _sourceVehicle} else {currentWeapon _source};
_sourceVehicleType = typeOf (vehicle _source);
_sourceWeapon = if (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship") then {_sourceVehicleType} else {currentWeapon _source};
if (_sourceWeapon == "Throw") then {_sourceWeapon = (weaponState _source) select 3;};
if (_ammo in ["PipeBomb","RunOver"]) then {_sourceWeapon = _ammo;}; // Mine or Satchel
if (_ammo in ["PipeBomb","Mine","MineE"]) then {_sourceWeapon = _ammo;};
if (alive _source) then {
_sourceName = if (isPlayer _source) then {name _source} else {localize "STR_EPOCH_AI"};
};

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@@ -605,7 +605,7 @@ if (!isDedicated) then {
death_4 = "";
};
death_1 = format["<t align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
death_1 = format["<t size='.8' align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t size='.8' align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
death_1_time = diag_ticktime;
_message = format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4];
[_message,safeZoneX,safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;

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@@ -331,6 +331,7 @@ if (!isDedicated) then {
case "killed": {
_weapon = _message select 3;
_root = switch true do {
case (_weapon in ["PipeBomb","Mine","MineE"]): {"CfgMagazines"}; // isClass in both
case (isClass (configFile >> "CfgWeapons" >> _weapon)): {"CfgWeapons"};
case (isClass (configFile >> "CfgVehicles" >> _weapon)): {"CfgVehicles"};
case (isClass (configFile >> "CfgMagazines" >> _weapon)): {"CfgMagazines"};