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tie purchased vehicles or vaults access via ...
playeruid
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@@ -11,7 +11,7 @@ player playActionNow "Medic";
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player removeAction s_player_packvault;
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s_player_packvault = -1;
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if(_ownerID == dayz_characterID) then {
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if(_ownerID == dayz_playerUID) then {
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being packed." , "PLAIN DOWN"]};
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