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tie purchased vehicles or vaults access via ...
playeruid
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@@ -39,10 +39,10 @@ if (_qty >= _qty_in) then {
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player reveal _veh;
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_location = getPosATL _veh;
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_veh setVariable ["characterID",dayz_characterID,true];
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_veh setVariable ["characterID",dayz_playerUID,true];
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// server_publishVeh [_veh,[_dir,_objPosition],_vehicle,true,dayz_characterID]
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dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_characterID];
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dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
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publicVariable "dayzPublishVeh";
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if (isServer) then {
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