tie purchased vehicles or vaults access via ...

playeruid
This commit is contained in:
A Clark
2012-12-09 20:30:18 -06:00
parent d020ab3ff8
commit 8842939a7b
8 changed files with 65 additions and 134 deletions

View File

@@ -39,10 +39,10 @@ if (_qty >= _qty_in) then {
player reveal _veh;
_location = getPosATL _veh;
_veh setVariable ["characterID",dayz_characterID,true];
_veh setVariable ["characterID",dayz_playerUID,true];
// server_publishVeh [_veh,[_dir,_objPosition],_vehicle,true,dayz_characterID]
dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_characterID];
dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
publicVariable "dayzPublishVeh";
if (isServer) then {