Land Vehicle overhaul

This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
This commit is contained in:
A Man
2020-01-23 00:10:41 +01:00
parent e1e80e520f
commit 86f59b7de4
38 changed files with 1488 additions and 2472 deletions

View File

@@ -1,89 +1,75 @@
class V3S_Civ : V3S_Base
{
class V3S_Civ;
class V3S_Civ_DZE : V3S_Civ {
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
faction = "CIV";
rarityurban = 0.3;
scope = public;
side = 3;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Library
{
libtextdesc = $STR_EP1_LIB_V3S;
};
supplyRadius = 2.6;
};
class V3S_Base_EP1;
class V3S_Open_TK_CIV_EP1: V3S_Base_EP1 {
class V3S_Open_TK_CIV_EP1;
class V3S_Open_TK_CIV_EP1_DZE: V3S_Open_TK_CIV_EP1 {
displayname = $STR_VEH_NAME_V3S_CIVIL_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class V3S_Open_TK_EP1: V3S_Base_EP1 {
class V3S_Open_TK_EP1;
class V3S_Open_TK_EP1_DZE: V3S_Open_TK_EP1 {
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class V3S_TK_EP1_DZE: V3S_Base_EP1 {
class V3S_TK_EP1;
class V3S_TK_EP1_DZE: V3S_TK_EP1 {
scope = public;
displayname = $STR_VEH_NAME_V3S;
side = 0;
faction = "BIS_TK";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
model = "\ca\wheeled_E\V3S\V3S_transport";
driverAction = "V3S_Driver_EP1";
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1 {
class V3S_Reammo_TK_GUE_EP1;
class V3S_RA_TK_GUE_EP1_DZE: V3S_Reammo_TK_GUE_EP1 {
scope = public;
side = 2;
faction = "BIS_TK_GUE";
crew = "";
//armor = 40;
typicalCargo[] = {};
vehicleClass = "Support";
displayname = $STR_VEH_NAME_V3S_REAMMO;
model = "\ca\wheeled_E\V3S\V3S_Repair";
Icon = "\CA\wheeled_e\data\UI\Icon_V3S_repair_CA.paa";
Picture = "\CA\wheeled_e\data\UI\Picture_V3S_repair_CA.paa";
MapSize = 7;
driverAction = "V3S_Driver_EP1";
transportSoldier = 2;
vehicleClass = "DayZ Epoch Vehicles";
class TransportMagazines {};
class TransportWeapons {};
type = 0;
threat[] = {0,0,0};
hiddenSelections[] = {"Camo1","Camo2","Camo3","Camo4"};
hiddenSelectionsTextures[] = {"ca\wheeled_E\V3S\Data\v3s_kabpar_EGUE_co","ca\wheeled_E\V3S\Data\v3s_intkor_EGUE_co","ca\wheeled_E\V3S\Data\v3s_koloint02_EGUE_co","ca\wheeled_E\V3S\Data\v3s_repair_EGUE_co"};
//transportMaxMagazines = 200;
//transportMaxWeapons = 50;
//transportMaxBackpacks = 8;
//terrainCoef = 2.5;
transportAmmo = 0;
supplyRadius = 0;
supplyRadius = 2.6;
};
class V3S_Refuel_TK_GUE_EP1;
class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
displayname = $STR_VEH_NAME_V3S_FUEL;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
supplyRadius = 0;
supplyRadius = 2.6;
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
};