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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/V3S_Civ.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

76 lines
1.8 KiB
C++

class V3S_Civ;
class V3S_Civ_DZE : V3S_Civ {
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
scope = public;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class V3S_Open_TK_CIV_EP1;
class V3S_Open_TK_CIV_EP1_DZE: V3S_Open_TK_CIV_EP1 {
displayname = $STR_VEH_NAME_V3S_CIVIL_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class V3S_Open_TK_EP1;
class V3S_Open_TK_EP1_DZE: V3S_Open_TK_EP1 {
displayname = $STR_VEH_NAME_V3S_CAMO_OPEN;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class V3S_TK_EP1;
class V3S_TK_EP1_DZE: V3S_TK_EP1 {
scope = public;
displayname = $STR_VEH_NAME_V3S;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class V3S_Reammo_TK_GUE_EP1;
class V3S_RA_TK_GUE_EP1_DZE: V3S_Reammo_TK_GUE_EP1 {
scope = public;
crew = "";
typicalCargo[] = {};
displayname = $STR_VEH_NAME_V3S_REAMMO;
vehicleClass = "DayZ Epoch Vehicles";
class TransportMagazines {};
class TransportWeapons {};
transportAmmo = 0;
supplyRadius = 2.6;
};
class V3S_Refuel_TK_GUE_EP1;
class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
displayname = $STR_VEH_NAME_V3S_FUEL;
vehicleClass = "DayZ Epoch Vehicles";
scope = public;
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
supplyRadius = 2.6;
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
};